PsychoQuake
About
Psychoquake is a multiplayer Quake like game made in two months as a school project.
WARNING : You must be on the same local network to play with someone.
How to play :
The host needs to click "HOST", and communicate the ip adress on the top right corner of his screen to the other players.
The other players need to type the ip adress given by the host, and click "CLIENT".
Once everyone is in the lobby, you can pick a team by going into the portals.
Controls :
Guillaume Pierson : Environment, Character, Animation & Lighting
Louis Vogel : Gameplay & Multiplayer Programming
Alexandre Lacroix : Gameplay & UI Programming, Shaders
Manon Kergall : Props, Environment, Shaders
Hélène Doucet : UI
Alexandre Leport : Level Design, Environment