Psychosis: Teaser
About
Psychosis is a psychological survival-horror game about familicide. When a family goes missing and you receive a mysterious phone call, all hell breaks loose as you are plunged into an expansive world where demons hunt you down and logic is turned inside out. Battle with the shreds of your own humanity through an hour of mind-breaking gameplay packed with combat, puzzles and mystery.
This is an hour-long teaser demo that represents a shortened chapter of what the full game will be.
If you pay $5 or more you will receive a Steam key for the full game when it is released. Paying $9 or more also grants you the original soundtrack for the teaser! Listen to a sample HERE.
The game team is currently very small, so most funds generated from this page will go towards proper artists/etc. for the full release. As such, any donations at all are very much appreciated!
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- Use blunt objects and firearms to fight demons and your own mind to save yourself from a never-ending hell.
- Pick up the mysterious pieces of a family gone missing and fight your way to the truth.
- Trust nothing as you lose your mind finding yourself transported to unfamiliar places.
- Transport yourself back to the 1990s Pacific Northwest with a hybrid-retro art style reminiscent of the era. The game is presented in a derezzed art style with modern lighting and crunchy audio.
It's nearly midnight and you're bored doing overtime at work, at your small office in the rural Pacific Northwest. The dull silence is cut by a phone call from a man with a familiar voice. The gruff voice urges you to "come quickly, they're all gone."
Disturbed, you get in your car, and suddenly you're standing in the dimly lit foyer of someone's home. The place is empty, like everyone just got up and left. There's an awful stench in the air but you can't make out what it is. All you can hear is the sound of the wind and tree branches crashing against the side of the house, and a faint ticking noise.
Suddenly you feel an icy cold presence shoot through your body as your vision fades and your body washes with fear. You're paralyzed lying on the reeking, damp ground; through half-open eyes you see a tall figure wielding a harsh blade standing over you. The being opens its mouth as if to speak and all that comes out is the blood-curdling screeching of metal on metal.
Recommended
- Nvidia GeForce GTX 970 or later
- 1 GB RAM
Minimum
- Dedicated GPU with DX11 or Vulkan support
- 1 GB RAM
- Press F10 during gameplay to view controls list.
- Menu sliders don't reload their saved value upon reloading a menu; this isn't game breaking, but it does mean that when you enter a menu the sliders will reset.
- Story progress can be reset via the Game Options menu.
- All settings can be reset to defaults by deleting AppData\Local\Psychosis\Saved\Config and AppData\Local\Psychosis\Saved\SaveGames\CustomGameUserSettings.sav
- If you have issues running the game, try running the UE4 prerequisites setup file located at Engine\Extras\Redist\en-us\UE4PrereqSetup_x64.exe
A Linux build for this is available to download. However, I was personally not able to get the Linux build to not crash, but that comes with the disclaimer that I am not the slightest bit knowledgeable in running games on Linux. In any case, if you are able to get it working, please let us know here and on the Discord! It's worth noting that when testing the Linux build on Steam, using one of the Proton compatibility modes got me at least to the main menu.
The Linux build uses Vulkan for rendering, so at the very least you'll need to use a GPU and drivers that support it.
DISCLAIMERContent Warning: Psychosis contains themes of murder, flashing imagery, strong violence, and strong language.
- Developed by Aaron Gilbert
- Music composed by Richard Savery
- Lighting contributions by Zachary Marik
- Animation contributions by Daniel Hudson Newberry
- Key art by Henri Tervapuro
- Special thanks to Zachary Marik, David Hewitson, and the Haunted PS1 community without whom this never would have been possible
Full credits can be found in the included README.txt and in-game.