PULSAR: Lost Colony reviews

Translated by
Microsoft from Deutsch
Early Access Review First of all, whether PULSAR: Lost Colony is fun depends solely on the People you Play with. When two or three Players are there, who talk more often and the Rest at least occasionally report into the Chat, a good Game experience actually comes out of it. Personally, At least on the German Servers, I actually only met nice Fellow players. But I don't know how many German Lost Colony are still playing, so I can't guarantee anything. (Non-Germans were also mostly friendly) The Fun of The game also increases with the Number of Players, although with less than four it is not really much Fun, and alone or in pairs you have a really hard time. Nor is it exactly funny when the others are still Beginners. But I was able to learn the whole thing at least quickly. So, should I really say anything about the Game itself? There are over 800 Reviews from which you can also learn a lot. That's why I just write my personal Opinion on the individual Roles Captain: He actually has it easiest and hardest at the same time. Best because he usually has little to do, and hardest because he has to deal with the Ship's Equipment. This is not always entirely clear, which is why the Job is at the Beginning the heaviest of the Crew. With The exception of the range of engineers, Perhaps pilot: The Pilot aligns the Ship for warps, takes it in Fights to an Angle where the weapon specialist can hit the Enemies, and maneuveres it into the Parts where it is repaired. The Control is learned quite quickly, and that does not change, apart from the fact that some ships are carrier or slower than others. And it's also Fun to fly through a Minefield-and to have everything under Control in The process-while the Rest of the Crew Panics ^ ^ Weapon Specialist: Its Task is also pretty clear: Go To a Cannon and take the enemies under Fire. Of These, there are several, and one can also be used by a skill from the other. Whichever, depends on the Ship's Equipment. By and large, it's arguably the easiest of the five rolling, ranting and shooting. At a great Distance, however, this is not easy either, and here, too, you can improve. Engineer: The most thankless Role of Lost Colony. (Maybe I just played with the wrong People?) The engineer takes care of the Energy Distribution among the Systems and makes sure that the Reactor does not overheat. He also prepares every warp, which is somehow the only thing the Players get. There is actually no More to say Scientist: Probably the most useless Role of all, can actually be omitted and taken over by the captain. Sometimes, though, it's really useful. You have equipped Modules, (I'll just call them that) that bring a temporary Advantage in Combat, such as shutting down enemy shields, or charging the warpan drive immediately. Lately, however, attempts have been made to give the Role of Artifacts more Relevance. But Here I am not really informed Conclusion: Yes, my Conclusion is actually above. There's nothing more to say. Everyone has to decide the Rest for themselves. Oh, and anyone who needs another Pilot can adden me ^ ^
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