Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Puzzle Agent-An eraser crime Puzzle agent Is one of the earlier Games of the Developer Forge Telltale and can impress with its very own Charm. Basically, Puzzle Agent is a technically very simple Game, but the Puzzles Telltale-uncharacteristically are all the more challenging.
The FBI investigates The Plot revolves around mysterious Operations at The Eraser factory of Scoggins, Minnesota. The White House seems to need Supplies as a matter Of urgency and is therefore debiting the FBI's puzzle research agent, Nelson Tethers, who is supposed to get a close Picture of the Situation in Scoggins. Once There, he realizes that the Gate to the Factory is sealed. But that's not all, the Foreman is supposed to be locked up in It, and a funny Cult causes confusion at tethers and to all The evil, Gnomes from the woods also interfere with the Situation around the Town.
History, by and Large, can convince despite a somewhat abrupt ending. I really liked the rather cliché-friendly but enormously well fitting design of the Locals as a sympathetic to creepy Backwoods with its quirky Minnesota accent. Thanks to the strange Environment in the Small Town and some really exciting Scenes, the Story keeps us at the Pole and, thanks to the amiable Protagonist Nelson Tethers, proves a good Balance of Humour and Excitement as a Counter-pole.
Puzzle Agent also owes a large Part of the charm to its Author And Draughtsman Graham Annable, who gave the Game the unspectacular but very well-matched look. While it has rather deterred me at first because of its Simplicity, it really only unfolds when you play the Game yourself, because it just fits the Premise. In addition, there is a pleasant Soundtrack that puts you in the right knob mood.
Digital Classics Playfully, Puzzle Agent is a first-level rather spartan point & click game. We explore the different Corners of Scoos-ins, while Interactivity is limited to Occasionally Picking Up items and Interacting with other People. After the Dialogues, there is usually a Puzzle to solve. The topics are based thematically on the conversations that have emerged, but do not take place directly in the Game world, but in an extra window.
The Puzzles are pleasantly varied and are largely based on Classics, also from the non-virtual Puzzle industry. For example, a Type of Puzzle consists of the correct placement of individual Pieces of images, which should result in a correct Overall Picture at the End. Other Puzzles require a bit of Head Arithmetic and Forward Planning. Especially spectacular Staging or big Innovations should not be expected here, nevertheless Telltale delivers All in all well-functioning Knobelies, which also take advantage of the Advantages of Digitality.
So we are evaluated after Solving a Puzzle for our Work, depending on how many Failed Attempts we landed before and how many Tips we needed. We can obtain the Latter by Using Chewing Gum, which sticks to Sufficient on the clear Locations of Scoggins. In Some cases, these small Aids are also really welcome, because the Degree of difficulty varies between "looking at and Looking at the solution" to rather rare but quite present Hard nuts.
Depending on your Ability To Think, you are through with Puzzle Agent after a good three To four hours. So For the manageable Price, the Scope is perfectly fine.
FAZIT From the at first Glance unspectacular Presentation, one should not be fooled: Knob Fans get a charming Game with Classic but fun puzzles and a disturbingly funny Story with Puzzle Agent!
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