Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free To all who have played and loved "Puzzle Quest-Challenge of the Warlords": PFOTEN WEG! "Puzzle Quest 2" is around Worlds worse than its Predecessor, for many Reasons.
But even those who didn't play the Original Will hardly enjoy this Game-at least not in the long run.
First of all, the Plot of the Game is extremely thin and negligible. One comes as one of 4 Classes in a City that is close to a Dungeon. You start exploring this Dungeon. That's all, too, there's much more to say about the Plot. You climb Floor around Floor deeper and deeper into the Dungeon without ever getting a proper Reason for it. At the Latest after the third Floor the Motivation goes fluttering and one just grinds on, in the Hope that at some point there will have to be an End. Well, there is. But don't expect it to really make Sense somehow.
By The way, I understand, yes, that the Developers put a lot of emphasis on "Bejeweled"-moderate Gameplay, but they clearly overdid it. Just about everything you can do in a puzzle-like way: Be it The entry of a Door, be it the Cracking of the Castle of the same, be it the search of a Room or The Defusing of a Trap. Even the damn looting of a Treasure Chest has to be done by Puzzle game. That hangs out to your Neck at some point! Just like the Fact that in most Cases you can't bypass the Battles with Random Opponents, but have to fight them out. And since the Fights really take Time (even if you win them) ...
As for the Fights that make the game's Main Appeal: The Level Of difficulty ranges from "unfair" to "did the cattle force me in a Round?!." The first real Fight after the Tutorial (a Swarm of rats) will probably shred you in the Air or slowly wear you down.
The Game has made some Compromises to the Predecessor in the Combat System. For starters, each Opponent has an almost crazy Number of Life Points that is extremely protracted by the Fight, especially in Combination with the following Point.
There is a new Staff called "Defense." This Value indicates the percentage Chance of blocking a Hit. In terms of Playing technology, this means that the Damage of an Attack, no matter how high, is halved. Sounds relatively harmless, especially since the Player can use this System for himself through various Equipment, BUT! All Opponents not only have a pretty good Chance of defense, but block Attacks with a perceived Regularity, which due to their Defensive Value should not actually be possible at all. This is open Cheating of the Game (extremely annoying) and, in Conjunction with the very high Life points of the Opponents, draws the Fights even more. In Addition, the later Opponents have a Defensive Value of over 100 in places, which means that they fend OFF and halve EVERY Attack.
The usual Cheating from the Predecessor is also present here: The Playing field is Geared to the Needs of the Opponent (Opponent relies heavily on green Mana? Three Times gloomy you guess which Color falls the most!), the Opponent Achieves more and more chain reactions, in which he also "happens" to achieve exactly what he needs and the AI plays beyond the Boundaries of the Game board and plans with the Manaperles, which are still falling .
And what can the Classes counteract? Well, not very much, I'm afraid. While the Classes all have their own Skills, the Damage of these Skills is simply undone by the "Defense" stat-the opponent's many Life Points do the Rest. The only Class that, in my Experience, can do constant Damage and whistle to the Defensive Value is the Assassin, and only because it can use Poison that does damage that the Defensive Value can't block.
This Game just doesn't make a Purchase. Stim To the Predecessor who is better around Worlds.