Qilin
About
follow up the source code here: https://github.com/wslu42/qilin
Quantum ideas involved in this gameIn this work I implemented randomness, superposition and entanglement through QASM backend (micro-qiskit for LUA, specifically). The user control is just a three-qubit circuit composer with circuit depth = 3, and by using X, H, and CX gates we asked user to come up with states match to the falling enemies.
The idea that I am experimenting is how to represent in-game locations with quantum states. In Qilin this is realized in controlling where the laser beams are shooting. It requires proficient understanding of 3-qubit states and the player's fast response to put together a quantum circuit which maps to the enemy's location using circuit composer. The goal is simple - shoot down as many as enemies as you can!
A detail walkthrough for gameplay