Average Playtime: 1 hour

Quadrant M4

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A conglomeration of galactic empires have completed domination of the Milky Way and the Human Quadrant 4 was the last to fall. Implanted with cybernetic controls, all are now under complete control, all but you. The Sarkad and Onton empires have moved from the final forward base used to enslave mankind leaving their primary forward research facility exposed. Having avoided assimilation, you have broken in to the research center and stolen the Sar-On BattleStar prototype. A swift series of actions can disable the near by warp gates and strand the Sarkad and Onton Fleets in Andromeda where the first major war of their new expansion is being fought. Time is short.

Two dozen star systems represent the battleground where almost a dozen wormhole/star gates must be destroyed. Scraps for upgrading and crystals for proton quantum torpedo's must be collected as you blast your way through the galaxy!

Resource farming and required planning of use for upgrades to four weapon types with eighty available upgrades.
20 star systems with increasing difficulty both in base firepower and fleet support.
Over twenty different enemy craft and base ships.
Release date
Age rating
0+ Everyone

System requirements for PC

  • OS: Windows 7 or more recent.
  • Processor: 2.4 quad core or higher.
  • Memory: 4 GB RAM
  • Graphics: 1gb Non integrated card
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Memory: 8 GB RAM
  • Graphics: 2gb Non integrated card
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
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Last Modified: Sep 17, 2019

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Quadrant M4 reviews and comments

Translated by
Microsoft from French
An unplayable turbid that offers a 100% instant. It could have stopped there but a year after the release of the title, bad surprise. The "Developer" unilaterally decides to add several thousand successes to the game in order to surf the wave of games "putasucces". Result here: all players who have already touched his work find themselves stranded at 1602 successes without being able to unlock the rest. The completion rates of completionists like me are now ruined. If the author had bothered to inform the players of his project in the medium term, a large part of them would not have wasted their time trying the horror that he spawned.
Translated by
Microsoft from Russian
Quadrant М4-Another trash for the pharma achievements. We include the game, we see the wretched in terms of pictures in general and design in particular menu. All right, heart we start. And then we are waiting for flying in the airless space snowflake, to the pain reminiscent of the whole environment analogue of other debris Grav Blaser (apparently the same assets used). And Why it flies, what should be done, it is not clear. As a result: If you turn off this junk, we get 5k achievements. Actually for them it was done, because there is nothing to play here. 2 Snowflakes in space of 10 http://steamcommunity.com/sharedfiles/filedetails/?id=1126193393 P. S: Other reviews, on what is worth bypassing, you can read here-Reviews Trash Dump. If you liked the review, put it like, add friends, and subscribe to the group. ;)
Translated by
Microsoft from Russian
Something with something, of course. All this fashion for "OVER9000 achievements in half an hour" in games that can be called games with stretch, makes me doubt the desire to buy games in general, where there are achievements, because it becomes an indicator of the level of quality, when even run Game from the main menu-already a task of tasks, because Unity slows. But OK Unity, on this engine there are good games, although the slag prevails. The Problem in developers who want to do business from nothing (games, of course, kopechnye, but still...), and not even trying to make a product quality that hurts. Bet on Achivki-such a bet. All The more so that here they at all have fallen to me all already in 8 minutes of game. Eight minutes, Carl! In fact, I have not lost anything, buying a game-coupon of 90% at the main cost of 29 rubles helped. At the same time, buying, did not even look at the number of achievements and whether they are at all. I am already so accustomed to the slag in my library that even the category there specially created, "Slag" called. That'S where the road to this piece of code is now. Curator put like, subscribe to the curator page and look for new games!)
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