Quality Construction LLC
About
Created by Frank Lubek, Lubek Enterprises for the Ludum Dare 49 (Compo)
(In far less than the given 48hrs, I'd say maybe 20 hrs of dev time max)
Theme: Unstable
Developed for Windows x64 (64 bit) Operating Systems
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Compo Rules:
- You must work alone (solo). - **Done**
- Your game, all your content (i.e. Art, Music, Sound, etc) must be created in 48 hours. **Done, somehow**
- Source code must be included. **Done, posted below**
https://github.com/flube2/QualityConstructionLLC
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Controls:
Keyboard:
Movement - W, S, A, D
Turn / Rotate - Mouse Or Arrow Keys
Jump - Space
Sprint - Right Shift, Left Shift
Main Menu - M
Mute Music (Level 1) - N
Quit Game - Escape
Controller:
Movement - Left Thumbstick
Turn / Rotate - Right Thumbstick
Jump - A (Xbox), X (PS)
Sprint - Left Thumbstick Button, L3 (PS)
Main Menu - Gamepad Special, Select (PS)
Mute Music (Level 1) - Right Trigger
Quit Game - Unsupported (Exit From Main Menu)
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Description:
The employees at Quality Construction, LLC aren't the brightest, and quality is definitely lacking. They can't do simple math correctly, they cut costs by not using necessities (bolting beams together) and they have truly idiotic innovations (making floors out of Balsa wood). The beams and floors they have used on their recent projects haven't been secured properly, i.e. they're quite ***Unstable***. The beams and flooring they installed in a moronic layout will fall after they take on weight (you step onto them). The differences between difficulty levels are noted below.
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Levels:
Level 1 - Intended to be atop an under construction high-rise in the city, it ended up being floating beams in the clouds.
Easy - Beams fall 10 seconds after contact.
Medium - Beams fall 6 seconds after contact.
Hard - Beams fall 3 seconds after contact.
Level 2 - Above water and adds new elements such as floor pieces and vertical beams.
Easy - Beams fall 10 seconds after contact.
Medium - Beams fall 6 seconds after contact.
Hard - Beams fall 3 seconds after contact.
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Background:
The theme "Unstable" can lead to a lot of different ideas. It could be an unstable person, unstable climate / weather, unstable structure, etc. I went with the latter of those ideas and was off to an ambitious start (3.5 hours late). I did what I could and learned a ridiculous amount in the process. I learned that I simply can't create audio via SFXR and Audacity. So for the first time in 5 years I busted out my acoustic guitar! I got super creative with SFX and menu background, general art, menu background, etc. At first it seemed daughnting, but all in all, 48 hours is actually longer than you would think. I wish I had spent more time in the past 2 days creating a better game by adding more levels and adding more to the construction theme, making more of a variety of unstable objects.
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