Quarantest
About
Summary
Quarantest is taken from the first person perspective of an adolescent quarantined at home with a neglectful parent. The player must manage their personal needs while also studying for their upcoming online test and avoiding confrontations with their alcoholic father.
A child's perspective informed the visual language of this game: vibrant, low-poly, and cartoonish, but as with a neglected child, there is an underlying sadness that I hope I have evoked through the music, setting, and tone of the gameplay.
It is in a very rough prototype state at the moment. Important elements I have yet to implement are win/lose conditions, saving/loading features, start/pause menus, and most importantly the father.
How to Play
WASD to move, mouse to look, space bar to interact. Try to manage your needs without letting them drop to 0...or don't, currently there are no repercussions. Just check out the setting and see what things you can do. And maybe take a look out the window every so often.
Resources
Movement Controller
Status Bars
Crossfade
Music Player
Day/Night Cycle
Trigger insights from my class videos
Some low-poly assets from Kenny or found on the Unity Asset Store, others made by me
Music from R3 Music Box
Sound effects from Freesound