Quofel

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recommended controls: WASD + LEFT MOUSEBUTTON

Attention! (turn your sound on)

The Schnibbels, Oeffs, Kludders, Lolos, Wels and Trellis went all Quofel.

Traffel them gently to turn them Glagger.   (-> press WASD to move)

When they've turned full Gloggo, better stay away!

Except when you've turned Glag yourself ...   (-> press x / release or LEFT MOUSEBUTTON to change your shape)

but then your Draafel might Brokl the Quofers!

If you lose your score - don't worry, you will find him again!

If you're bored of a high score, try playing for a low score (coming soon ...?)

Sounds: 99Sounds The Weird Side Samples

Fonts: Prisma – Dieter Steffmann

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For the ScoreSpace x 8 Bits to Infinity Jam I initially wanted to create an endless, physics based platformer with moving platforms and very unusual controls, and the platforms would behave like a swarm. However the more I worked on it the less fun it got and I realized the concept was just bad. Moving platforms are already frustrating but if you add wonky physics and random movement it's just horrible. On Sunday I decided to start all over again. After a rough start my workflow was much better. I just spent an absurd amount of time trying to get a score system working.

If I had one or two additional days I would work on

  • additional sprites, backgrounds and environment elements
  • tutorial
  • more visual feedback about what's going on (hitting something /getting hit)
  • combo system!!!
  • additional sounds
  • different points for catching different sprites
  • seamless scene transition
  • playing for lowest score
  • alternate/ better losing / winning conditions. Right now you lose when you make 5 mistakes = touching big sprites when you're small or touching small sprites when you're big

Enjoy!

Some rules for the game if you don't want to figure them out yourself:

You have to hit the small shapes when you're small and hit the big shapes when you're big (press left mousebutton to turn big) to get a point.

Every time you get a point because you hit something, they change their shape so you have to get away fast or change your own shape.

If you hit a big shape while being small or a small shape  while being big, you lose a point. In the latter case the shape will also disappear.

You lose if you lost 5 points (hit 5 wrong shapes). I'm sure this isn't the best possible design for a losing condition. I think some of the most fun I had while testing was rushing into a huge wave of shapes which right now is not really possible without losing.

I wanted the game to be really weird and I like it that you have to figure the rules out yourself but they're probably more unclear than necessary. I'll work a little bit more on it to provide better audiovisual feedback!

Platforms
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Release date
Developer
yonn
Age rating
Not rated

System requirements for Web

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Quofel screenshot, image №2385611 - RAWG
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Last Modified: May 15, 2020

Where to buy

itch.io