Ragdoll Rumble (itch)
About
"A card based strategy game where players will create decks of cards which will buff give various abilities and buffs to their character to empower them in combat."
Ragdoll Rumble is a card based strategy fighting simulator where players create decks of cards to enhance the abilities of their Ragdoll and empower them in combat! Become the ultimate Ragdoll by collecting all the weapons, armour and abilities to become the perfect fighter and defeat all those who stand in your way. Battle through different arenas and defeat the Ragdoll Masters to obtain their equipment and abilities and use them to become the ultimate Ragdoll Master!
This Project was completed as a part of our College's CIU330 Major Project Unit.
- Cameron Davis [Games]
- Cameron Peter Mullins [Games]
- Stephen Anthony Cavaleri [Games]
- Ivy Ha [Animation]
- Siobhan Lyons [Audio]
- Genevieve Olencewicz [Audio]
How To Play ~~Campaign~~Fight through 4 unique arenas stage by stage to progress though more levels and obtain loot and cards.
~~Quick Play~~Take on random opponents each with a unique deck and outcome. Jump straight into the game to trial your new cards or test your ultimate strategy.
Amass a trove of cards for your Ragdoll to use in battle, or simply try your best to collect every one!
Press create deck and name it whatever you like, then click cards to add them to the deck and press save to use the custom setup in the Campaign or in Quick Play.
~~In game~~ Every round, you shall be dealt a hand of 5 cards from your deck. Each card may be played on a specific part of the ragdoll with the limit determined by the round number. Add weapon, armour, ability, behaviour, and environment cards to your Ragdoll and have them fight their opponent with their equipped cards for you.
If any active abilities have been placed on the Ragdoll, the player is able to activate them whenever they like as long as they are not in their cooldown period.
Once the round is over, repeat the card playing phase and have your ragdoll fight once again.
Repeat until either the player or computer wins the required amount of rounds to be crowned the victor.
Project Leader
Cameron Mullins
Programmers
Cameron Mullins
Designers
Stephen Cavaleri
Cameron Davis
Animators
Ivy Ha
Audio
Siobhan Lyons
Gen Olencewicz
Benjamin Ferreira
References
Dojo Icon - https://www.flaticon.com/free-icon/dojo_1071181
Greece Logo - https://www.flaticon.com/free-icon/parthenon_1172835
Saloon Icon - https://www.flaticon.com/free-icon/saloon_123605#term=saloon&page=1&position=2
Space Icon - https://www.flaticon.com/free-icon/galaxy_1146276#term=space&page=1&position=5
Anime Fight Music Loop #1 - Sirkoto51
https://freesound.org/people/Sirkoto51/sounds/414214/
A Collection Of Folk (1).mp3 - TitusL108
https://freesound.org/people/TitusL108/sounds/261547/
Crete Village Party 29-Aug-11.wav - subtyrant
https://freesound.org/people/subtyrant/sounds/131204/
intro_responder.wav - levelclearer
https://freesound.org/people/levelclearer/sounds/181966/
Sideshow Principal Design - Chewy Font
Asset Packs
David Stenfors - Low Poly Western Saloon
Mafubash - Tileable Pack 01
Synty Studios - Simple FX Cartoon Particles
Terra Nova Creations - Low Poly Megapack Lite
Prodigious Creations - Vast Outer Space
Avionx - Skybox Series Free
Jean Moreno (JMO) - Cartoon FX Free