Railroad Pioneer reviews

Translated by
Microsoft from Deutsch
"Yes, we can! Railroad Tycoon (3) and we can do it better! "The Developers will have thought. That was even before Mr. Obama gave that Sentence the high Recognition Value ... Somehow Railroad Pioneer went "through my Lobes" in Early 2004. Seen On Steam and downloaded for the Price of a Frozen Pizza from the Supermarket, considering the Year of publication I have not been Under any Illusions about the Graphics and was rather pleasantly surprised, sooo is not bad for me-especially since it is yes with this Kind of Playing just about the Illusion of a giant Spreadsheet and here it happens in 3D. The Animations conspade on the Essentials: Driving Trains and tiny Pixelchs Exploring the World. Whatever the Boys have managed: The Track Laying is super easy and the Result doesn't even look as creepy as with similar Games. I also find the "Fog of War" exciting in such a Game. First explore and then know where to build a Railway Line and where. And it is also dangerous to explore, not only nature and poor Slopes want to be mastered, but also wild Animals, evil Competitors, etc. In The Conserve way, the People in the City do not know that a Source of raw Materials (Farm etc.) exists right next to it if you Since he had explored just past-well, it's just a Computer Game. Sound goes OK, especially the Professional Speaker. Not so good: The Information is somehow scattered everywhere and the UI is once again unevenly constructed. Make Windows open and close automatically, some don't. Sometimes the important decision button is on the far left, sometimes on the right, sometimes at the top, sometimes at the bottom. Sometimes the "Selection circle" is blue, sometimes green, sometimes yellow and in Track construction There is no one at all, All DInge which other Developers have solved less well, but it could have been made much more player-friendly ... So Why the Thumbs down? I have decided something against it when a Game is UNFAIR. If you consciously Do not get information on the Basis of which you make "important" Decisions. For example, I had taken relatively well-killed Locomotives Into the next Level of the Campaign as a reward. At once and for no apparent Reason, the Dingers turn out at a captivating Pace, sometimes because of Track Problems, sometimes because of machine Damage And stop the Operation. Then they are completely lost-on a straight, flat Track with only an empty Wagon at the back. So something just annoys me. Not because something like this might not happen, but because you don't get told how to avoid something like that in the next Attempt. Another Example from the Tutorial: If you have connected the Target City to the Track network ... Is the End of it immediately. You can't even send a Train, let alone build trade Routes. Why? For a few paltry Medals and a new, black Screen that you can't fully explore again? The much-invoked "Gaming Experience" is at the bottom of the List or the other way around with such a DESIGN: What the Player starts with after the KUF doesn't matter to the Developers. You can see That as "normal," but you don't have to. As written above: It's just about the Equivalent of a Frozen Pizza and Fans can bypass the Quirks or live with them. But, to make the Review "round" "Sorry DEVs, but you couldn't at all" Just my 5c
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