Ramble
About
An experimental 3D exploration game, traverse an endless proceduraly generated painting-like landscape.
My goal for this project was to create a relaxed experience that evoked the aesthetics of a watercolor paintings. There are some loose objectives to accomplish related to building or repairing various structures you may come across, however the game doesn't have an explicit narrative or an endgame.
Instructions on how to play can be found under ? in the main or pause menus
All art and programming by Jacob Potterfield, voiceover courtesy of https://librivox.org/
Made in Unreal Engine
*Added 32 bit support