Ranger Danger (itch)
About
Hello everyone!
The goal is to escape before the entire forest burns down, or your escape is blocked. It is a procedural generation game, so each time you play it's a different experience!
The Algorithms used:
- Poisson-Disk Sampling to place the trees
- Voronoi Diagram to create points and complex paths
- Dijkstra Algorithm to find the shortest path from player to the goal and dead end endpoints.
Team:
- Ryan Wickman - Programming/Unity Developer
- Austin Fisk - Art
- Katie Robinson - Art
- Derek Crowder - Sounds