Ransacked
About
Ransacked is a stealth thieving game in the third-person perspective, where a player controls a thief who can steal almost anything. During the experience the player travels between the Thieves’ Guild and a nearby village, looting homes for their items, avoiding guards, and selling stolen goods for gold.
Features:- Full support for windowed and full screen display
- Evolving Hub world
- 4 Unique Legendary Items
- Gameplay in a third-person view
- Curated Loot Generation
- Fully Animated Player Character and Non-player Characters
- Endless loot bag system
- Over 200 items to steal
- Sophisticated AI
- Unique challenge houses for legendary loot runs.
- Full support for controller on Windows
- Simple directional movement, aiming and multi-button control scheme with limited HUD.
- 9 unique houses that introduce diverse experiences in each, with a total of 11 houses
- Full tutorial system
- 4 pieces of gear that enhance gameplay
The game isn't optimized for Keyboard and Mouse, but it is possible.
WASD >>>>to Move
E >>>>to pick up
Q >>>>to drop
Left Shift >>>>to run
Left Ctrl >>>>to sneak
Mouse >>>>to look
Right Click >>>>to aim (left click to throw gear)
Left Click >>>>to drop gear
Scroll Wheel >>>> to change gear
F >>>>to interact
Zachary Bledsoe: Creative Director | Art Lead
Benjamin Taylor: Producer | Gameplay Designer
James Miller: Tech Lead
Connor Jaynes: 3d Artist
Zachary Richardson: Animator
Adam Bach Cohen: Designer | Particles
Amanda Meyer: 2d Artist
Alex Simonson: Programmer
Samuel Edwards: Lead Designer
Nathan Hunnicutt: Programmer
Christian Ocampo: Senior Artist
Special Thanks:
Angel Rodriguez
Zachary Maulden
Graham Hines
Lucas Issitt
Johnathan Shaw
Ransacked is a student project, made in 16 weeks during the spring 2018 semester at UCF.