Rapid Eye Madness
About
All Proceeds to Benefit Indie Game Academy Scholarships
Rapid Eye Madness is built and maintained by Team Moonstorm, which was started as part of the Indie Game Academy's Level 3 program. All proceeds for the game go directly to future IGA scholarships - help other devs learn the ropes of the industry in IGA's generous programs!
Intro
Each Screen a Challenge, Each Eye a Threat
Think fast and adapt in this short collection of horror themed micro-games sure to keep you on your toes. You must win to survive against a Cthulhu Mythos inspired demigod of mysterious origin. Discover the stories of victims before you, run through the pixelated mayhem, and peel back the mystery that is Rapid Eye Madness.
Story
Stream the Unfathomable
The eldritch gods delight in perversion above all else. They take the forms of that which are the most valuable to us, and corrupt it for their tormentful liking. So what happens when our gods change? How does the eerie respond once we start worshiping idols not made of stone, but displayed on our screens? You might just have the misfortune to find out. Step into the seat of the Fate-Viewer, and witness the horrors a god can deliver for its audience. For as long as you keep watching, the terror continues. Will you manage to break this stream of suffering, or fall victim to the trance media?
Gameplay and Features
Rapid Eye Madness has microgames in 2 styles: top-down player movement and quick-time puzzle events. You are given a simple clue before each microgame starts, then only a few seconds to accomplish each task. You might be avoiding a monster, locking the correct door, tossing a cult-member into the abyss... whatever the tentacled TV monster requires of you.
At launch, we have 10 unique microgames served up in random order. Team Moonstorm has plans for many more to come!
As you complete each run, you'll unlock secrets that expose the details of the player's captivity. Read along or play these audio logs aloud for some bone-chilling tales of despair!
System requirements for Linux
- OS: Ubuntu 18.04
- Processor: 2.0 Ghz
- Graphics: OpenGL 3.2
- OS: Ubuntu 20.04,
- Graphics: Support for Vulkan 1.2
System requirements for macOS
- OS: Mojave 10.14
- Processor: Apple M1 or Intel Core M
- Graphics: OpenGL 3.2
- Graphics: Support for Vulkan 1.2
System requirements for PC
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Graphics: OpenGL 3.2
- DirectX: Version 10
- Requires a 64-bit processor and operating system
- Graphics: Support for Vulkan 1.2
- DirectX: Version 12