Average Playtime: 2 hours

Realm Revolutions

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About

Idle game inspired by Swarm Simulator and Realm Grinder. Buy buildings and hire more and more citizens from them. A large number of citizens leads to their discontent. And they may revolt! After the revolution discontent people become happy and give bonus to production.ProductionAt the beginning of the game you will have 2 resources: gold and food. Gold is necessary for buying new buildings and for hiring citizens. Food is necessary for the hiring of citizens, while, unlike gold, for each citizen, only one food unit is needed. You need to decide when you are ready to start hiring more expensive citizens, because they require as much food as cheap ones.Discontent and happinesWhen there are too many citizens, they become discontent. Discontent citizens can arrange a revolution. After the revolution, discontent citizens will become happy and they will receive a bonus to gold production. The revolutions of citizens are independent, if the revolution was arranged by the peasants, only the peasants will be happy after it. Decide who should start the revolution, because after the revolution the game starts anew!Further progressWith the construction of new buildings you will discover animals, magic, army and battles with monsters, assimilation of other races and much more.
Platforms
Release date
Jan 5, 2018
Developer
Aleksandr Golovkin
Publisher
Aleksandr Golovkin
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP, Vista, 7, 8, or 10
  • Processor: 2 GHz+
  • Memory: 512 MB RAM
  • Graphics: 128MB
  • DirectX: Version 9.0c
  • Storage: 50 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Realm Revolutions reviews and comments

Translated by
Microsoft from Spain
Don't approve. Gameplay gets lousier by the day, because of an absurdly minimalistic graphic design that really does no justice to its features. Once you thought you'd overcome its simplistic appearance, you're faced with yet another problem: soft resets just bring one advancing feature for one item at a time, so you have to reset quite a lot to keep everything balanced (or else you'll have to rely on just one of th e items and max it out if possible at all). Now, that being said, no microtransactions. That's very nice indeed.
Translated by
Microsoft from Spain
First of all the game is very good, very addictive and of the best of its genre, you only have to improve things with a click, but the system of revolution, magic and fight is very good and catches you a lot. 20 hours of play and I was going to give him many more, but I spend a careless with a click (thinking I was going to ask if I wanted to make a revolution but did not) and lost much progress by a revolution of 3% which is very useless so I get angry and Desistanle. I Hope to play it again when it is more developed and without those errors.
Translated by
Microsoft from Deutsch
A good game for passing time. If I don´t know what to do I open the game and improve my buildings and Citizens. That´s very funny even tough it get´s hard to make money/food at some point. I also like how the Developer still makes updates and improves the graphics (yes Aleksandr I saw the difference :-) ) even tough it´s completely free. I even think that the game should be sold for money (somwhere from 0,99 up to 3,99 (price in Euro)) None the less i´ll give the game 8/10 points. Theres still much potential in the game and Im looking forward to what still comes
Translated by
Microsoft from Deutsch
The Game principle has a lot of Potential, but Some Of the things about this Game are still far too suboptimal. I hope I can help improve the Gaming Experience with my Review. * Savegames * Windows Like I had a Bluescreen the other Day, after that my Game stand was gone, so it's not Fun. Clearly there is the Function of manual Storage, but honestly, who uses that? How about using Steam For the seam? * THE Game is very simple in Design, nor do The resolution of the Game be adjusted in my Opinion. After a few Days of Playing time, it strikes me that unfortunately it becomes more and more painful to deal with the whole Menu guide And Control. The always grey Background doesn't even bother me. I suggest arranging the Elemene in a fundamentally different way in order to avoid the many Scrolling as best you can. Furthermore, Facilitation Usions would be great to activate all Things under "Magic" at the Touch Of a button. The Button exists later in the game, but you always have to switch to the "Magic" Tab.
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