Translated by
Microsoft from Deutsch
Microsoft from Deutsch
[UPDATE: Since I was approached in the comments, a little Hint about the Difference between Demo and Full Version: In the Demo you play a Scenario with Russia or Germany. Except for the Restriction to these 2 Countries and 1 predetermined Scenario, everything else is in it. So The Demo gives a very good Impression of the Game, I can only recommend it to potential Buyers. In the Full Version (as seen on the Screens in the Store) 3 different Scenarios are Available (the third Being a Fantasy scenario in which all Regions are independent), and of course you can play with any Country in the World.]
At Game time: Before Release I already played the Demo and in total I come to about 6.5 Hours of Play time when Writing the Review (about 5 Hours Demo + 1.5 Hours full Version).
Realpolitiks is not a bad Game in itself, for a genre-inexperienced Audience. However, it doesn't seem to quite know what it actually wants to be. The Result is a Cross between Europe Universalis And the Political Simulator (if anyone remembers the Series), clearly more in The Direction of the Paradox-Games.
Above all, it is extremely important to realise that there is NO SIMULATION of modern State systems here. Influence on one's own Country can only be Exerted by Ending projects that symbolize scientific and social Progress and improve Statistics of our Economic/Science Society or our Units. There are no Legislative Procedures or anything like that. The 3 different Forms of Government have a deeper tangible Significance only in Terms of Declarations of War and the Use of Nuclear Weapons.
The Declaration of War will occur sooner or later, as with Paradox's Europa Universalis-otherwise there is little to do (WEITAUS LESS than with EU IV). For we can, for example, form "Blocks" with other States (a Kind of Alliance), but in the End They also only improve Statistics. Regular events and individual Goals, on the other hand, provide variety, even for smaller Countries (for Example, I was today given the Opportunity as Poland to shape the Intermarrum with Ukraine and Belarus under certain Conditions. Exemplary!).
Graphics are useful, by no means beautiful. But this is also of secondary importance in this Genre, I personally do not bother them. Sound is terrible.
FAZIT: More undemanding Game that in no way ignites the Pull of Paradox gaming. One took virtually Europa Universalis, put it in a modern Setting, removed useful Functions such as practical Warfare, and complicated in other Places unnecessarily. Nor does it manage to convince a Genreveteran through Complexity, just as the Politics Simulator-games once managed To do (more or less). For Beginners into The Genre a good Choice, but for advanced Grand strategy veterans more of a Grip on the Loo. I regret that despite the Experience from the Demo, I bought the Game. On The other hand, you can see that the Title has quite a lot of Poster potential and could fill a Gap in the Market. Perhaps the Developers will still be delivering.
P.S.: The Developers show a strange Sense of Humor. For example, as Germany, one can choose the Campaign goal of restoring the "good old time." Aim: Introduce Authoritarianism and form Bloc with Austria. Later, Russia may be attacked. Who likes it ...