Reaping for a Living

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About

This game is part of the GameDev.tv Game Jam 2020 with the theme - Time. Credits:

Game Design: Leogim;

Programming: Leogim;

3D Models and Textures: Quaternius, HuNtEr_3DdD, Kenney, Assets from Unity Asset Store;

Music: David Fesliyan;

Sound Effects: Partners in Rhyme, ToneDock.

For more detailed credits, check Resources.txt inside the game folder. Description:

Reaping for a Living is a simulation/management game where the player takes the role of the Grim Reaper. It's the player's job to go around town, interacting with people and deciding the year in which they will die.

People will either do good things or bad things on certain years of their lives and, as the reaper, the player must gift or reap years from people in order to set their life expectancy - the result is that these good and bad events will either happen or not. 

Make sure that good events happen and prevent bad events from happening in order to progress and win the game!

Features:

-People with randomly generated names, stories and events - including humoristic stories and events;

-Upgrade System;

-Randomly generated events which make every level feel diferent.

Controls:

-Mouse - Left Mouse Button.

Platforms
Release date
Developer
Leogim
Age rating
Not rated

System requirements for PC

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Last Modified: May 29, 2020

Where to buy

itch.io