Rebel Inc. reviews

Translated by
Microsoft from Italian
Pro:-It is valid as a political/military tactical and I would add financial. Is a worthy successor to Plague INC. -Fighting Insurts reminds you of a game of chess, AI is programmed well. -Good to entertain on long times. I have No "cons" to report, rather I have some tips for developers:-ADD A shortcut to put pause (an idea would be to double-click the button that shows the date: activating and disabling pause mode). Opening the pop-up menu makes me lose critical moments in some cases, also it is uncomfortable. -Porting to PC-Add scenario Editors-Add a way in which there are neighbouring countries that you don't have to deal with directly, but which try to act on our stability. This would open up the possibility to add new military/government/civilian slots, such as: the Frontier (which decreases the entry of external Fomenters), revolutionary propaganda (to bring down the respect of neighbouring countries), Secret Service (to undermine the stability of another country), etc. This mode could be a double-challenge mode in which stability must be achieved before the neighboring region administered by a nation hostile to our intervention. 5 stars When I have completed the game and I will be able to give a more accurate judgement. Congratulations, nice game.
Translated by
Microsoft from Deutsch
It's really a good Game and I like the Idea more than with their Predecessors playing. The Theme offers you enough deep, just screw up what I Think is about Implementing it. The Level Of difficulty is reasonable to High, for Beginners. I'm not bothered by that, by no means. With additional Purchases from all Consultants (which you can also unlock), the whole thing becomes easier but not too easy. So whether you do that or not is left to everyone. But I am very bothered by an essential Part. The Game goes from 0 to 100 in just a few Seconds. It would be more interesting if it were frost-punk like the Game, in which political Decision contributes a significant Part to the Game and you can also feel your Actions properly. Here, on the Other hand, one begins to stabilize a Region at the beginning and no matter how you do it, there are rebels and one then deals mainly only with the War between the Military and The rebels, although even this does not offer much depth. If enough Soldiers (especially National Guards) and Garrisons have been able to build up, you can corner the Rebels and destroy the uprising. For me, this has no deep and, above all, Hardly strategic depth. A Game that would have gone a little slower and more on the political one would have interested me more. The few Euros, however, were still worth it.
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