Rebirth of Island reviews

Translated by
Microsoft from Deutsch
Early Access Review At this Time I can't recommend the Game. Even the Tutorial presents you with some Hurdles, as the crafting is anything but Intuitive and an accurate Description of the Processes for Crafting is simply missing. It is becoming an insoluble task in the furnace to produce Coal, because you will not be told how to get it. Pro: Nice Graphic Style Pleasant Music Contra: Terrible control (unnecessarily complicated) Kaum explanation of how to do something After 15 Minutes I was so frustrated that I didn't have a Buck to keep dealing with the Game. It is a pity, because I think with a more accessible operation and more Explanation the Game would have real Potential.
Translated by
Microsoft from French
Here PralineDheula, I use this account because I do not own the game, it was accessible to me through the family library. There are only two languages available: English and Russian. The commands are not intuitive at all (R for inventory...) or poorly indicated (example: I have to play in QWERTY and the game asks me to press Q to drop an object so my character walks to the left and it is on A that it was necessary to press). Once past the tutorial, there is no explanation on how the ship works and crossing an asteroid field. I did not go any further because I was dying in a loop and the sound was buggait! And close the game poses problem under W10 (the window is closed, the Task Manager shows that it is inactive but steam considers that the game is not closed.
Translated by
Microsoft from Spain
Gameplay: 4.0 of 10 Ambient: 6.0 of 10 Sound and effects: 9.0 design Features: 5.0 The number of errors found from the beginning damages the gameplay, requires that the author of the game to retake and improve, because it is quite unstable if we consider the Use of buttons and mechanics. A wiki is Missing that explains important basic details before starting as health and food status. Resources should not be lost so fast, considering that one has them on hand would not affect much in the difficulty, as one would strategically store the resources. The dialogs, which indicate the actions that make should have independent buttons, such as storing and extracting in a methodical with the mouse, and not the keyboard because it is complicated by not being static panels especially because it mixes and suggests 2 actions to Same time with 2 keys. The system of dialogs should have an option of static or classic, as is currently, so it would facilitate the gameplay, thinking that anyone who plays will not have the same experience, or the right age to understand the mechanics. There Are A number of improvements that could be made to the game but being a kind of beta, should not be here, but in a test mode to locate problems and find more suggestions for improvement. I Do Not recommend the game
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