Red Baron Pack reviews

Translated by
Microsoft from Deutsch
Hard to play with today'S PCs: Graphic, Operation, strange Behavior ... Example: If I take Gas out ... And enter again, then a Timelapse Activates, which rams me into the Ground. The Game used to be good, today you should try a Rewrite.
Translated by
Microsoft from Deutsch
Logically, that I recommend the Game out of pure Nostalgia, that was one of the first Games I searched on my first PC with an Intel 386 That had a Turbo button accelerated to an insane 33 MHz ... Aabut, of course, you notice the age of The Game. If you are not sure, you should watch some Youtube videos. It is Pleasing that I had no Problems starting the Game in the DOS Box under Win 10. The connected USB Thrustmaster Flightstick X Was also addressed-however, the Throttle Slider affected the Rudders. It was playable as in Ancient times, the Second Part with me in the Window and a Resolution of only 1024 * 768 which I think was more than my then 14 "Tube monster could afford;). Like the Aces titles from the same Programmers (... Over Europe and ... Over the Pacific), Red Baron was an ingenious Mix of then feasible simulation and Gameplay. Later Titles from different Providers shifted the Focus further and further Towards Simulation because better And Better hardware made this possible and Publishers trusted to have an additional Selling Point, which at some point only Hardcore Fans Perhaps with real Pilot experience (Falcon 4.0) and, in my Opinion, has contributed to the gradual Decline of the originally very popular Flight Simulations. I already found the Torque Of the Propellers simulated in the Pacific Part to the mobility of the Aircraft, which already made the Take-off from the Carrier often a Frucity Experience. Another Way at the time was SWOTL (Secret Weapon Of The Air Force), where the flight feeling was more arcadic, but the Game with the Unique Selling Point "Dynamic Campaign" came about, which I missed so painfully in virtually all other Sims, because Red Baron 1 + 2 also Only campaigns consisting of Missions strung Together offer campaigns. So If anyone tries to plan a Kind of third Part with the character described, please provide a dynamic Campaign where the Outcome of a Mission can affect the following Missions. It can make you think that all Genres have undergone a real Evolution (compare simple Shooters to the Beginning like Doom to later veritable Genre Mixes like Mass Effect, for Example), only Simulations are as ever built. Where is the personal Story with a Character to identify with? From this point of view, Red Baron is still up-to-date. The Mission design is practically timeless-only in Terms of Sound and Graphics should you be painless ...
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