Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Red Faction Guerrilla" is a Third-Person Open-World Shooter with a building destruction engine.
We are on Mars in a Mining Colony. The whole Area is under the Control of the totalitarian-military EDF (Earth Defense Force). The whole Area? No, a small Bunch Of scattered revolutionaries oppose the crushing Supremacy and try to liberate the six vast Areas with Guerrilla fields. The actual Story (our Brother was killed by the EDF, which gives us a Revenge Motive) keeps pleasantly in the Background. Importantly, we are Alec Mason, a Miner who has joined the Revolutionaries. In the Course of the Game we meet with the Marauders on a third, quite anarchist Faction.
First of all, our most important Device is a massive Hammer, with which we can tear down Buildings or break down Ore Crystals. Both bring Scrap, the Currency in "Red Faction Guerrilla." Scrap lets you buy different Types of weapons, mines or explosives, and various Upgrades when we unlock them. The Selection ranges from simple Handguns and Machine Guns to Rocket Launchers to nano weapons that dematerialize what they make.
The Open-world principle is almost completely encomped. We are denied only a few Areas and are only unlocked. The Gameplay is mainly mission-based, consists of many story and numerous Side Missions. But We can also just stop and attack the next best Checkpoint Or just break down Ore Crystals. Any successful Action against the EDF will lead to a Reduction in Control of the sector in question. The LESS Control the EDF has, the sooner Guerrilla Casualties join us in Attacks, making raids on military Facilities in particular much easier. If the EDF loses control, the Sector is considered exempt.
The Key Feature of the Game is without Question the impressive Building physics. Virtually everything built by Human Hands can be torn down-physically quite correctly. Whether we do this, whether we work with the Hammer, lay mines, Use rocket Launchers, race into the Building with one of the vehicles or use one of the extremely fun Tear-off Mecs is up to us.
The World design is consistently good. The Sectors all look markedly different, the Landscapes are atmospheric, the many drivable vehicles amazingly varied and wittily conceived. Driving Physics is similar to a GTA.
Sure, this Game is repetetive, often you do the same, blast buildings and mow down EDF soldiers, but through the Open-world principle and the many different Missions, we can decide what we're looking For right now. Do we want To raid the next Post, free Hostages or steal a special Vehicle from the EDF and race back to our Base in a Time Limit. The Feeling Of playing is completely fluid and round in a World that is harmonious and interesting. And it just makes massive Humor, even for me who likes Build-up games, ripping Things in and down and watching them in amazement as they Implode.
Graphics and Sound do not technically Tear out trees, but they are consistently coherent and atmospheric and still really well aged for a game from 2009.
Rating: 8/10 Atmosphere 6/10 Story 8/10 Graphic 7/10 Sound 9/10 Game Mechanics 8/10 Balancing 8/10 Game Pass Conclusion: Rarely made Tearing in so much Mood.
8/10 Overall Rating