Red Hood Adventures
About
At the moment is just a prototype, a couple of minutes of gameplay, made in less than 3 days. Every asset was made by me except for blobshadow prefab that comes from Unity Standard assets package.
I'm developing it on my own but any help would be appreciated.
Planned features:
-A menu and an inventory
-More power - ups
-Open World
-A simple plot
-NPCs
-More Enemies
-A funny companion
-Modern cities and a car (or bike)
(arrows or wasd to move, z or left-click to attack, magic can be cast only 4 times per-flask, space to jump, works with controllers or at least the one that I have)