Translated by
Microsoft from Russian
Microsoft from Russian
Overall A good game, which is similar in style to previous developer projects. By Mechanics It is a standard turn-based RPG of the type Final Fantasy, only much easier and without the Active Mode of Combat (over the moves it is possible to razshyshat as much as you want). The Plot is not too deep, but for the first time appeared voice.
In General, this is a step forward compared to the aisles like Outrage.
The Game is quite hardcore on the maximum difficulty. Do Not forget in the penultimate level to buy from the merchant armor, or I barely passed the last boss without a single armor. And one bug-did not find the chest on the third level, although all searched, and on the map, it is marked, and in reality is not found. Because Of what to get all the extra stitches is problematic. Who did it--let me know, all of a sudden.
Translated by
Microsoft from French
Microsoft from French
Summary: good, but short.
Long version: astronomic games known for creating J-RPG to the script and the highly worked dialogues this time produces an atypical game, a kind of Scriptwically linear JRPG but with a share of exploration in levels offering fights non-random.
The story is that of an Archer and his companion diablotin, two mercenaries employed by a magician to find a powerful artifact. It's not going to be easy for them.
The realization has benefited from a bigger budget than for previous titles, with full English dubbing, sprites, decorations, objects and a very nice interface. The portraits of the characters are much less beautiful, but have the merit of being made to measure. The music is overall very good.
In terms of important points, note that the characters do not rise in level: all the improvements come from equipment upgradeable by spare parts collected on enemies beaten or bought in the stalls that dot the Levels. Money and loot are in limited quantity and you have to think about what you are going to buy: bombs, potions, parts to improve the equipment? Do you buy an ordinary piece at the shop to apply it immediately irreversibly, or use your armor without improving it in the hope of falling later on a quality piece to sew? That is the kind of question we have to ask ourselves.
The game being the first episode of at least two, it is short (less than 3 hours) and ends on a cliff-hanger (an unsolved climax). If these two characteristics inherit you, do not buy this game and try the others of the same developer (city of chains or the incitement Trilogy for example).
The most: an interface, decorations, sprites and objects designed to measure and very pretty;
Free exploration in each level;
Music in the whole not bad;
Challenging but not insurmountable fights;
The least scenario and dialogues: very short (less than 3 h.);
The end in fishtail (since a sequel is planned, so it's a half-defect);
Portraits ugly conclusion: here is a short game, but very good, a little hard but not too much, as usual at astronomic games well dialogue and scripted. The suite promises good.