Average Playtime: 5 hours

Rescue Team 3

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  • 40 levels
  • Ten buildings
  • 3 rescue assistants and kinds of transport
  • In-game tutorial
Release date
Alawar Entertainment
Buka Entertainment
Age rating
Not rated

System requirements for PC

  • OS: Windows XP/Vista/7/8
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • Graphics: Video 64 MB RAM
  • DirectX: Version 8.0
  • Storage: 55 MB available space
  • OS: Windows XP/Vista/7/8
  • Processor: 1 GHz
  • Memory: 1 GB RAM
  • Graphics: Video 128 MB RAM
  • DirectX: Version 9.0
  • Storage: 55 MB available space
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Last Modified: Jan 2, 2023

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Rescue Team 3 reviews and comments

Translated by
Microsoft from Deutsch
Part 3 of the time management game series has been a great success. The Levels are beautifully drawn and varied, unfortunately once again no HD Mode. I like it much better than Part 2, because here for the first time you get very differentiated and different Tasks than only the 2-3 Standard tasks that you would have to do in Part 2. I would have loved to have mucked this Game through in one Go, that's how great it is. For the first Time in this Part of the Series, you can send the rescued People into Buildings. This brings 20 Extra Resources. This makes the Game even more tactical. Also because you can finally upgrade the Buildings several times. So You're constantly faced with deciding which of your Buildings to upgrade first, or whether you want to save a Human or a Construction Worker next. That you just have a lot of Fun. The Story and the beautiful Cards do the rest of it. The Game, by the way, is in the Deal right now. An absolute Buy recommendation for the Money! Sound/Graphics: 7/10 Game fun: 9/10 Overall Rating: 8/10 Price performance: 10/10
Translated by
Microsoft from Deutsch
"Rescue Team 3" is a small and simple time management Game. In 41 Levels (unfortunately nine fewer than in the Previous year and nineteen less than in the Previous One) and thus also on 41 Maps we send our Team on Roads to constantly changing Orders. Mostly at the Beginning we send two Workers off, clearing Logs off the Road, which consumes Food and brings Wood. Then we repair a Building with the Wood, which in turn then produces food or wood or Gold at rhythmic Intervals. We need to clear away debris, repair roads, restore Bridges, bring Ports or Helipads into Footwear. With the Ship that then exists, we can fish wood out of The Water (depending on the Map), or Fish Out of the water, or rescue survivors from the Water (which costs all Gold). The Helicopter can extinguish fires or Rescue survivors what gasoline is needed, Which is produced in Gas Stations. Unlike in our Predecessors, we can also upgrade buildings and Let Rescued Ones work in them. Or Buildings can be crippled by Thieves, who then have to be evicted with Police officers, costing Gold. In Essence, though, everything sticks to the old. In order to win a Card, we have to save all Survivors or collect all The Gems. If we Do the Whole thing as quickly as possible (about 2-5 Minutes depending on the Map) we get silver or Gold Pocels. The Latter can be created with some Planning and Overview, you can almost always get silver, even without making a special effort. So Playing is not Difficult. The Implementation is clean, everything works and the Levels are, By and large, quite nicely built. As with all these Games, you can't deny this a certain Addiction Factor. Graphically, Everything seems simple but cuddly, as it behaves with Music and Sound effects. Still, the third Part-not just because of the smaller Scope-is the weakest Part. Many Things seem uninspired, the Playing Time is low and small Skills of the Predecessors such as that you could make purely optical Upgrades by Points on a separate Screen (Repair a House again) are completely missing here. Rating: 6/10 Atmosphere 4/10 Story 5/10 Graphic 5/10 Sound 6/10 Game Mechanics 6/10 Balancing 6/10 Game Pass Conclusion: Some loveless Clap of Predecessors. 6/10 Overall Rating
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