Resident Evil: Operation Raccoon City reviews

Translated by
Microsoft from Deutsch
Rubbish across the Board. Gamedesign has failed here in any matter Absolut b.z.w is not present. Definitely Not Recommended! Especially in the Single Player underground grotto. I'm really wondering if anyone tested this Insult? And if so! What's wrong with these People then. Story echoes Canon And is poorly staged and barely present. The Opponents AI only shoots at the human Player. Own AI Team songs do almost nothing, sometimes even just stop and no longer move until You are teleported to a Checkpoint. If a Tyrant is present, they all let themselves be killed by the one without resistance instead of running away. The Tyrant itself only goes to the Player and if you are grabbed by him it is called Game Over because the Bot team does not free you. Difficulty Varies from undemanding to "What should the Shit" Turn to make frustration Pur at some. Poorly thought-out Missions and Level Loyout. Recycling everywhere. Guns have no impact feeling and the Effect of a Pea gun. You often don't even Know if you're any Harmed at all because the Opponents don't show any reaction and B.O.W.s swallow as much Ammunition that you can shoot at them for minutes without any Effect. It is especially fun when you shoot at An Opponent for minutes and it is really invincible without the fact that you can know. For example, you can usually defeat the Nemesis after 5 + minutes of permanent fire, but there are 2 in the Game where this is not the Case. I then recorded 10 Minutes at the respective place until it became doof for me. Again! How can you pack something like that into a Game, you can't make without Warning an Opponent you've defeated in the same game umpteen times before without it being predictable out of context. Human AI Opponents withstand 1000 hits, (E.g. 7 Sniper Headshots for normal Soldier) but even partially kill you in 2 Seconds after you've gone around a Corner. Often it happens that a Door opens behind you, 5 Soldiers come out, all immediately only shoot at the human Player and you are instantly dead. At another Point, a Team Member attacked an enemy Soldier with the Knife in The Melee, and what is the enemy Soldier doing? Of course!!! He shoots past my allied past my Character who stands 30 meters away, even though he is surrounded by my 3 Team Members, one of which hacks on him, but of course it is more important to always go only to the Player. The Firefight is therefore absolutely broken. Then there are places where you are attacked during a Cut-scene, which can kill you. For example, in a Cut-scene you are grabbed by a Tyrant and if the AI is not freed, then a Game Over and guess what the AI doesn't do in 2 out of 3 cases. If you are "in Game" by a Tyrant, it's even worse! Since I have NEVER been FREED from a Handle, although a Pulp in The Multiplayer is sufficient. In the Single Player it is then said to start from the last Checkpoint because the Bots are too stupid to breathe. Every now and then they just start to balloon histrically on Walls, I always ask myself which collective Seizure they have again. How such a thing comes through Gametesting Remains a Mystery to me, but I have to assume that the whole Team was incompetent. On Top of that, the Game is also cut and the only Uncut ppatch there is lets you no longer play the DLCs which is half the Game. I could list countless negative Points here but let's save Time ... Don't buy the Rotze! Extremely Tall! A one-goat Mercenaries Map of RE 4, 5 or 6 has more Nutritional Value than this complete Game.
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