Retro FPS Development

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About

Retro FPS Engine

WHAT?!
WELCOME! To "Simple FPS"An in development FPS.
This release 0.1.0 is the first ever public build. 
It is rough. 
It has bugs.
It may well crash.

Plan
More on that later... for now I want to get this out and track my progress...

Features
- grid based level editor with load save functionality (no undo redo, sorry)
- light baking (including bounce light and baked directional lights)
- Normal mapped walls and specular
- Lens flare (on all lights by default)
- fog
- basic "Play mode" with collision, jumping... not much else in gameplay right now

Controls
<BOTH states>
Tab : Change between edit and play mode
WSAD : move
Cursor keys : Look around
Left Shift : GO FAST!


Space : Jump

<Editor mode>
Right click drag : Turn camera
Left click and drag : drag out a selection area
    (pointer outside shape)edit shape of existing area 
    (pointer inside shape)drag shape around
Escape : Remove selection shape
Mouse wheel : Move selection up/down
Pg Up/PgDown : Move selection up/down
Left Shift : only edit the TOP of the shape (NOTE : For moving up and down as well as carve)
Left Ctrl : Only edit the bottom of the shape(NOTE : For moving up and down as well as carve)
Space : carve world (for the selection area sets the floor and celing heights)
Delete : remove tiles from map

TECH
Development of a custom engine focused upon a reto FPS aesthetic. 
Inspiration/tech with chunky-ness and feel of : Unreal, Quake, PS1 (Metal Gear Solid), Time Chrisis
An of low res textures with some modern features :
- Baked lights, with full radiosity 
- Directional light bake
- Normal maps
- Sepcular

Features I am interested in
- split screen multiplayer
- Post process Bloom

Platforms
Genre
Release date
Developer
RikusMaximus
Age rating
Not rated

System requirements for PC

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Last Modified: Jun 1, 2020

Where to buy

itch.io