Retro Game Crunch reviews

Translated by
Microsoft from Spain
My Review written in my blawgh: http://www.agustinfest.com/2016/02/retro-game-crunch-resena/Video-Review on the site of OR ♥ ♥ ♥ ♥ ♥ Kus: http://WWW.O ♥ ♥ ♥ ♥ ♥ Kus. com/retro-game-crunch-resena/* It Was Chavo, in my house we had many and therefore the entertainment It had to be economical. I Did Not grow up with the idea of loving a brand, respecting it and also paying a higher significant percentage for a product that was made en masse, in some Asian country where the chamacos are chingándole to eat. No, No. Instead of buying a Nintendo, in my house we bought a Famicom or Family. And normally, thanks to the benefits of the street of Republic of the Savior, the console was a cheap clone that reproduced the same games of Nintendo. * It was Also easier to buy a Chinese cartridge with 100 games in one, 150 games in one, 1000 games in one. For 100-200 pesos, a weekend became an exploration of games and crossed fingers, uselessly, wishing they were not repeated. In Addition, without fail, one of those had Mario or Contra or Puyo Puyo. * So, maybe, whenever I walk through Walmart and see one of those plastic things with 300 games in one, I want to possess it with all the soul. I am drawn to those consoles in such a way that all the noise around me disappears and I fight against myself between desire, greed and ridicule. * In Short, a long introduction to talk about how much Nintendo imported in my life, even in an indirect way. When I bought a bundle with Retro Game Crunch I thought this would be one of the games I would enjoy the bundle the most. In the old way, the game is actually seven "ROMs". Three developers opened a Kickstarter for this, they made them in a few days, delivered them in a nice package and new games with old aesthetics to feed the melancholy, the soul and the fingers. * Bad Points: The games are made in Flash (they use Adobe AIR), they have no achievements or Steam cards, the control support is partial and sometimes the Steam overlay goes crazy and stains the screen if you activate it while I'm playing. * Good Points: There are seven games and apparently each one of them is well thought out or developed. In Several of them the music is a delight and a homage. I Still don't play any of the seven cartridges long enough to know how complex they are but maybe I will do it in the future. * I'Ll Talk about the games I gave the time to enjoy and I prefer to avoid the writing of which I did not like or still do not know what they are (three), for the same reason, you may update this review in the future: * Super Clew Land — you Use a character that looks like the son enough Between Pokémon and Kirby. Platforms, Metroidvania, etcetera. You Feed Clew (I think I call it that) to evolve and acquire skills that then open other portions of the map. The design of the sprites is lovely and, as far as I go, the game poses a moderate challenge. * GAIAttack! -The bastard son between Charizard and Squirt (I could not help) goes out to fight in the jungles of GAIA (I guess) against a lot of small dinosaurs (similar to those of Adventure Island) and save something, whatever it is, it doesn't matter. The controls of this beat ' em up seemed to me fluids and the sprites are cool. It Can be a bit frustrating to start but once you grab the vertical movement, jumps and how the colors work, the game becomes a moderate challenge. * Wub-Wub Rescue — a very simple platform game but I think it's my favorite. You Drive A Pug (and is the character design more Ching of all cartridges) that must rescue its owner (owner?) of a cannibal in the jungle. Unlike GAIAttack and Super Clew Land Here The thing is very simple: jump, climb down stairs, bark, stick your tongue, pee in your place, good doggie. * Shūten — A top-down shooter where you drive a samurai who steals the weapons of his enemies and thereby changes his style of fighting and shooting. The game requires tired agility, good reflections and has a strategic element. I have played It little but it has seemed a challenge more complicated than the aforementioned. The graphics of the bosses remember those huge and surprising sprites of the Eighties, when the developers were looking to break, stretch or seemingly eliminate the limits of the console through an intelligent and fearless design. * The other three games are waiting for you to understand them or stop boring me. But, if you need to know what I think of them, in the video I made for O ♥ ♥ ♥ ♥ ♥ Kus I also explored them and gave them a brief pass so they know what's going on.
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