Translated by
Microsoft from French
Microsoft from French
Retrovirus, it's a little "it was once life", dear cartoon of our childhood, but in a computer. In which we would have the role of the Chief of police, you remember, the white gLobule, red and a little coat but always on the lookout to sulk of the behind of nasty microbes!
We were then awakened, while we were in a bad way, following the invasion of a big nasty virus (it had been said not to click on this link "Jennifer Lawrence nude"...). And here we are pursuing it (from the big verse, not from Jennifer), under the orders of Oracle (either avast antivirus but with a much sexier voice), through the many systems of the machine welcoming us. We will go so far as to visit the BIOS in safe mode history to be sure to have everything cleaned up behind us.
What a pleasure to find a little forgotten gameplay. Some memories of these good old descent and other forsaken resurfaced. From the first few minutes of play I was pleasantly surprised to (re) take control of a FPS without gravity, or almost. Control of the module to the hair, but I blame a slight lack of general speed. Although it is a bit soft from the knee in the travels, the places traveled are quite often restricted. Then it avoids losing too much. Good ideas in the gameplay: the system of life, ammunition/energy (share and do everything), the secondary capabilities of weapons and the diversity of enemies and dangers that will prevent many times from staying too static or stashed. On these points, with not much we bury almost already a lot of FPS concons.
The game turns out to be nice to the retina. Not that it is grandiose, no, but the da proposed is no well worked, varied, very colorful and the soundtrack, admittedly discreet, is not disgusting at all. Some sympathetic dialogues dot the story. The scenario is pretty basic, obviously by playing the antivirus in an operating system it is not necessarily expected to twists of any kind and an exciting plot. In any case it is rather long, about twenty hours in my case, hard, and trying to approach the 100%. Many levels, with passages sometimes very arduful (especially when you forget that you can save and we are content with the checkpoints...!), the end is almost waiting. May be the fault to some repeatability, despite the effort to vary a bit the gameplay in some levels.
In the negative points I also hold some (involuntary) flaws on some enemies, but mostly boss, which is pretty fascist. Just like bugs/problems, not necessarily blocking but fairly regular and unpleasant: engine poorly optimized, crash of the game after QQ hours of play, sound bugs, strange collisions, "exits" of the scenery, enemies reappearing or disappearing after a backup loading (embettant to finish at 100% levels, and Schmuck when it allows to instantly beat a boss...).
Too bad that it is tainted by these few finishing worries, and that the multi is desperate to be empty (Yes it also offers a multi on a dozen maps, with modes of domination type or even MOBA, plus a Coop allowing to play the campaign with a friend) , because retrovirus is simply a good (6 axis) shooter.