Revenge Chess
About
Revenge Chess beta
Actual tutorial coming later, so here's the basic gist:
- Piece movement is the same as in chess, including castling, en passant, and promotion
- Whenever a piece captures another, it adds it to its list of captures
- Whenever a piece gets captured, all pieces in its list of captures are returned to the board in their starting locations
- If another piece is in the way of a respawn, then it gets captured by the respawning piece, even if they're the same color!
- Since there's situations where a king can be captured and immediately respawn (can you figure out how?) there is no check
- Various effects of there being no check/checkmate include: castling can be done through danger, pawns can promote to kings, the win condition is to leave your opponent with no kings left
Features
- Play against AI
- Play online (there is no official server; you can run your own, see the Github link below)
- Custom color schemes
- Save/load boards
- Open Source under the Apache Licence 2.0, you can find the code on Github here!