ReVerb (Boats, John Sinderman)
About
A world filled with various shades of grey and with an audio cannon at your side, overcome physics-based puzzles using soundwaves and experimentation.
ReVerb was created in 3 days for Global Game Jam 2017. The theme was "waves" which we implemented using a sound gun which shot projectiles that produced soundwaves that created different effects.
--CONTROLS--
WASD - MOVEMENT
MOUSE - AIM
SPACE - JUMP
LMB - FIRE AUDIO CANNON
--CREDITS--
PROGRAMMING
Andrew Seward
LEVEL DESIGN
John Sinderman
ART
Ronnie Reed-Diaz
PROGRAMMING
Andrew Seward
SOUND
Christine Dietz