ใ€๐“‡๐’ฝ๐“Ž๐“‰๐’ฝ๐“‚ ๐‘”๐’ถ๐“‚๐‘’โ™ซโ™ชใ€‘ ๏ปฟ๏ฝ–๏ฝ‰๏ฝ“๏ฝ๏ฝ

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๏ฝ–๏ฝ‰๏ฝ“๏ฝ๏ฝใ€๐“‡๐’ฝ๐“Ž๐“‰๐’ฝ๐“‚ ๐‘”๐’ถ๐“‚๐‘’ใ€‘..ยทโ™ฉโ™ชโ™ซ โ™ซโ™ชโ™ฉยท..
ย  ย  ย  ย  ย  ย  ย 

๐“ฝ๐“ต๐“ญ๐“ป

โ€ข 3๐“ญ ๐“ป๐“ฑ๐”‚๐“ฝ๐“ฑ๐“ถ ๐“ฐ๐“ช๐“ถ๐“ฎย 

โ€ขย ๐“ผ๐”€๐“ฒ๐“น๐“ฎย  ๐“ธ๐“ทย  ๐“ซ๐“ฎ๐“ช๐“ฝ

โ€ข ๐“ท๐“ฎ๐“ช๐“ฝย  ๐“ฐ๐“ป๐“ช๐“น๐“ฑ๐“ฒ๐“ฌ๐“ผ

Visma is anย ๐“ฎ๐”๐“น๐“ฎ๐“ป๐“ฒ๐“ถ๐“ฎ๐“ท๐“ฝ๐“ช๐“ตย  3Dย rhythm game prototype for mobile with some interesting mechanics not commonly used in the genre. It's current state is more of a visual demo but that could change if there's interest shown in it.ย 

- Each song has 4 difficulties, all generated with a custom tool. Not all have been tested! ๐Ÿ˜Žย 

- 5 levels, with at least 2 that are mildly interesting!ย 

- every song works on every level!ย 

Note timings are generated with fancy signal processing, utilizing scary custom filtering of amplitude samples, along with spooky localized peak detection. Graphics and 3d environments are baked/rendered with octane, eevee, and cycles in blender, along with real time rendering done with unity's URP system.ย 

If this sort of thing interests you, you have ideas on how to improve it, or you just want to make sure I know youย never want to see it again, drop a note!

Art (ui/3d) was made with Magicavoxel, Blender and Krita.

Guts are Unity and Python.ย 

made entirely by this shmuck:ย https://twitter.com/64blit

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64blit
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Last Modified: May 14, 2021

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