Rhythm Tetris VR
About
This is a small game I made to get familiar with VR development in Unity. It is the first time I have used the OpenXR toolkit. And a lot of first-time things actually, but I'm quite happy with how it turned out.
It is a Tetris game where you need to place the blocks on the beat. The better your timing, the more they will glow. A hard drop is performed with a fast downward motion of the right hand.
The game was only tested with a Valve Index. It should run with other OpenXR-compatible headsets as long as the controllers have A and B buttons and triggers. They will always show up as Index controllers in-game, though. Let me know in the comments if you have tested on other platforms, whether it works or not. If it doesn't work... sorry but it's not a project that I intend to maintain.
I hope you'll have fun!
Disclaimer: I am not affiliated with the Tetris Company. This game is an unlicensed clone, distributed on a non-commercial basis.
Credits:
- Arrigo Silva for the St Basil's Cathedral model
- Valem for his Unity OpenXR tutorials
- Brackeys for the fireworks tutorial