Ricochet (itch) (mvaughn8)

Add to
My games
Add to
Wishlist
Save to
Collection
No reviews
Exceptional
Meh
Skip

About

How to Play:

     WASD for Movement
     Mouse to Look
     Space to Jump
     E to Eat Red Platforms
     Left-Click to Throw Balls (Walk over them to pick up)
     Thrown Balls Activate Mousetrap Switches
     The switches activate moving platforms, doors, etc.

Get to the Cheese!

_______________________________________________________________________

Post-Mortem: What Went Well:

We were really good about teamwork, communication, and scheduling.  We were always on-track and keeping each other up-to-date on what we were doing.

We came out of this with a pretty neat game! We are proud of ourselves.

What Didn't:

The line renderer, getting persistent objects across levels to work, and issues with object overlap causing visual glitches

Changes:

Our first idea was a rhythm-based platformer game; we completely refactored it into a puzzle-platformer game.
We removed tying motion to music and made the means of progression tied to finding and aiming at mousetraps (switches) that allow access to a new area of the room.
We kept the concept of a mouse after cheese, and kept the timing/scoreboards concept.

What We Learned:
  • Importing model and animation from Maya to Unity
  • How to use the Line Renderer with Raycasting and C# File IO
  • Object persistence across scenes and levels
  • A better understanding of 3D level and puzzle design, and the difficulties of designing a difficult-but-not-impossible problem (with difficulty ramping across subsequent levels)
  • Making a game is hard but rewarding work!

Made for CPI 211 Spring 2020 Final Project at Arizona State University by:

Meghan Vaughn, Nicholas Talone, Diana (Rei) Lam, Jereming Chen, Candy Acosta

Platforms
Genre
Release date
Developer
mvaughn8
Age rating
Not rated

System requirements for PC

Read more...
Edit the game info
Last Modified: May 8, 2020

Where to buy

itch.io