Average Playtime: 3 hours

RIDE

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About

Bikes from the world's most beloved motorcycle manufacturers, breathtaking races, and a round-the-world trip taking in 15 different locations: all this and more in the new videogame: RIDE.
Choose from over 100 bikes from the manufacturers that have made motorcycling history, and set off on the World Tour. Challenge rivals at Motorcycle Festivals divided into three different track typologies: from the thrills of the GP Tracks, through the beautiful landscapes of the Country Tracks, and all the way to the challenge of the City Tracks. Race after race, customise and improve your bike in order to work your way up the World Rankings and become the fastest biker in RIDE . As well as the World Tour, players can compete in a variety of different game modes: Quick Race, Time Trial, Split Screen, and online with up to 12 players in the Quick Race and in the Championship.
WORLD TOUR:
The World Tour is RIDE's main game mode, where you can participate in various Festivals around the world, divided into various categories: Superbike 1000, Supersport 600, Historic Championships, and so on. Each Motorcycle Festival features a variety of race modes: single race, championship, time trial, track day, drag race, and endurance. Each race influences your reputation, and therefore your position in the World Ranking of RIDE players.
MULTIPLAYER:
Up to 12 players can compete in the online game modes, including quick race and championship; you'll be able to challenge a friend with the split screen feature, and all the results of every race will be recorded on the Leaderboards.
BIKES:
Choose from a roster of the most beautiful bikes currently in production, and from the models that have made motorcycling history, with bikes from 14 of the world's leading manufacturers. There are more than 100 bikes in RIDE , with displacements ranging from 250 to 1,299 cc, manufactured between 1987 and 2015. Each bike has its own specific mechanical and dynamic characteristics (power, weight distribution, engine architecture, and so on) that have been integrated with a new game physics specifically developed for Ride that allows players, gamepad in hand, to really appreciate the different dynamic behaviour of each model.
CUSTOMISATION:
RIDE lets you choose from a vast range of gear from the leading specialist clothing manufacturers, allowing you to personalise your rider from top to toe: choose from over 100 items and 400 colour schemes!
Your bike is completely customisable, in accordance with two component categories: appearance and performance. Choose from a variety of models of mirrors and wheel rims, or improve performance on the track by mounting a racing exhaust and remapping the ECU. These are just some of the components that you can customize choosing from a catalogue of more than 100 parts.
TRACKS:
RIDE features 15 different circuits in the various locations where the Motorcycle Festivals of the World Tour take place.
Country Tracks: mountain passes, countryside, and natural parks, faithfully reproduced from the real world.
City Tracks: circuits winding through the city, with long straights and tight corners that really challenge your riding reflexes.
GP Tracks: actual racetracks, chosen to enhance the sensations of riding in the seat of the bike, and being able to push it right to the edge.
The renewed Evolving Track System means that the track evolves lap after lap, guaranteeing improved grip along the rubbered-in ideal trajectory as it gets darker and darker as more bikes pass over it. This really helps push you towards a clean riding style, and helps you learn the braking points and the correct trajectories by studying the behaviour of your rivals.

Metascore
68
Release date
Developer
BANDAI NAMCO Entertainment America
,
Milestone
Publisher
BANDAI NAMCO Entertainment US, Milestone
Age rating
0+ Everyone
Website
http://ridevideogame.com/

System requirements for Xbox One

System requirements for Xbox 360

System requirements for PlayStation 3

System requirements for PlayStation 4

System requirements for PC

Minimum:
  • OS: Windows Vista SP2 / Windows 7 SP1 / Windows 8 / Windows 8.1
  • Processor: Intel Core i3-530 @ 2.93 GHz / AMD Phenom II X4 810 @ 2.60 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 @ 1GB / ATI Radeon HD 6790 @ 1GB*
  • DirectX: Version 10
  • Storage: 35 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: *Laptop versions of graphics cards may work but are not officially supported.
Recommended:
  • OS: Windows 7 SP1 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
  • Processor: Intel Core i7-3770 @ 3.4 GHz / AMD FX-8350 @ 4.0 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 780 / AMD Radeon R9 290X*
  • DirectX: Version 11
  • Additional Notes: *Laptop versions of graphics cards may work but are not officially supported.
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Last Modified: Nov 10, 2023

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Xbox Store
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Xbox 360 Store

Top contributors

Sinkler

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1,000,000 items
3.66%
Born to RIDE
Unlock all trophies
9.41%
It's better with friends
Complete 20 online races
10.59%
The Collector
Reach a total of 50 bikes in your collection
12.94%
Friends will be friends
Enroll one of your friends in the team
12.94%
Electrifying
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RIDE reviews and comments

Translated by
Microsoft from Deutsch
First Of all, something to my Person. I am currently driving a Ducati Monster 1100 Bj.10 on the Road, a Honda CBR600RR PC37 on the Kringel and a TM Racing 250 2-Stroke in the Enduro/Cross. Since the CBR and the little Monsters are also included in the Game, I was thrilled. Unfortunately, I was disappointed. I had hoped to relive the Feeling of a Tourist Trophy (PS2 2005). Take this Feeling at Full Throttle in the Drift To the Aremberg curve on the Nordschleife and then shoot it into the Fox tube with 250km/h. Always on the fine Line between Glory and Departure. Unfortunately, however, Ride does not approach this Feeling. So my PS2 will probably have to last a little longer. If you are looking for a Simulator to bridge the Winter Break, you should rather leave your Fingers off it. It just causes frustration. But If you would like to look at a few Motorcycles or are looking for an Arcaderacer, you can access ... If it's at some point in the Sale. As a Full-price Game, it is not recommended. Below I still list my Pro's and Con's. + Nette Optics. The Moppeds are quite impressive. + Good Selection of Models. From the Naked to THE SBK, many Models and Model years are verted. + The Level Of Difficulty. Lots of Steps and really crisp. (But Also Depends on the Opponent AI, see below) Unfortunately, it already ends here with the Good. -Driving Physics ... Even with the Xbox360 Pad a gray one. The Orders are implemented far too insensitively. In the Curve, briefly correct the Line? Falls Out. The Driver straightens up far too stiff and too jerky. At Launch, try to get away quickly without Wheelie? Falls Out. Either you get over or you drive on like you did at the first Hour of the Driving School. Only the Wheelie Control in the Options helps to turn on. But This regulates so crudely that all 16 Riders jump loose like a Horde Of Flummy Balls. The Tires are Things. No matter how hard you get to the Gas, stick it! A controlled Slide can be forgotten. With 200km/h through the Gravel Bed and let the Knee grind folds on the other hand very well ... Don't know what the MotGP Riders are always lining up for. For this, the Front Wheel causes you to problems again. Although I have not yet ridden a KTM 1290, that the Front Wheel at 150km/h still makes a Powerwheelie I think is unlikely. It just sweeps the Sensitivity and the Feedback ... Or it is the Fact that you can touch the Guardrail with 250km/h without descending. -The Opponents AI ... Oh god I feel transported back to the 90s. Driving as on Rails. Ram One from behind and never Make driving Mistakes. But in the Corners you can lean in with them and ride along with them ... Class! -The Routes. Since Milestone also produces the SBK and MotoGP series, there should be a decent Selection. Unfortunately, no. A Handful Of real Racetracks and a few fictional (E.g. Miami Street circuit). Unfortunately, the fictional don't really seem thought out. The Start is just before the first Turn, so it's luck to get through there without a fall and the Finish is always at the End of a long straight one, so that More powerful Bikes have a distinct advantage. In Addition, the Routes are as smooth as a Baby popo. So You save a Lot of Time that you would otherwise have used to adjust your Chassis. Top! -The BikekLetans. Unfortunately, there is a Bike in every Class that surpasses everyone else. Thus, you still have the Choice between the Model, which you may not like to win but wins and its personal Favorite and a Lot Of Gnashing of teeth. This starts in the first Category. Speed Triple, Monster 696 and the Little Yamaha MT. You'd think the latter two can take advantage of their low Weight. Unfortunately, no. The Triumphs flutter past on the straight unstoppable. If my 1100s Monsters were to drive like the 696 in the Game, then I wouldn't get through a Roundabout. -DIe "Tuning" Options ... Really nice that you can choose from about 2784 Colors for your Brake Levers. In the Color of the Bike, however, one can only choose from the Variants of the Herteller. Performance Stuning is Also possible. You can choose between no or 2 Service Packages. Since you already have so much ashes in the account after finishing the first Division, the Installation only becomes a formality. Very Innovative. Settings can then be performed on the Gearbox and Chassis. However, the Latter is superfluous due to a lack of Ground Waves. But you Can also understand. With Ground Waves, one would establish that Settings on the Chassis change absolutely nothing in The driving Behavior. I'm now shooting a Round in real ... Too bad for Money, would have been 2x refuelling.
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