Rift Core
About
There was a lot of speculation when these things first appeared. What are they? Why did they come to this planet?
Well, kid, I don't really care. All that matters is we're the only ones left standing who can stop them. Now let's bring the thunder!
Rift Core is a real-time battle arena that mixes tactical gameplay with quick strategic thinking. Put your skills to the test as you lead Thunder Brigade to victory... or to their last stand.
Controls- Left Click - Select mech under cursor
- Right Click - Move
- Q - Select Dash Punch
- W - Select Shield / Select Beam
- E - Select Devour
- Left click - Use selected ability
- 1/2/3 - Select Jackal/Wolf/Boa
- Tab - Select next mech
Units will automatically attack when in range of an enemy.
- Only one unit can be selected at a time.
- The game runs best at a 16:9 resolution, like 1920x1080. Other aspect ratios should work but can be difficult to play on.
- Difficulty settings and control remapping can be found in the options menu, accessible by pressing Escape.
- The game saves at the start of each mission.
Nick Amlag - Game Design | Level Design | Art Direction | Modeling & Rigging
Ed Lu - Programming | VFX | Tech Art | Sound Design
Jon Russell & Luke Bergamini - Music
The original game was made for Ludum Dare 43. The original Jam entry is available here.