Rig the Dice
About
AGAIN (see Color Theory), and I was looking up even the most basic things. I also woke up on time, but fell back asleep losing a crucial 5 hours, so that didn't help much.
At least half of my time was spent on getting the dice to roll properly, I was definitely ready to give up pretty early on but I stuck through it. The HUD was another massive pain point, I basically didn't end up using it except for the suspicion indicator (the red screen).
Despite all this setup for failure, my first foray into the realm of the 3 Dimensional has been quite successful. Luckily for me, before I fell asleep, I came up with the idea for the game. I wanted rigged dice, turning their inherent randomness to your own benefit. Seeing as the main way to rig dice was through weights, I could practice Unity's physics AND 3D environment. What a perfect project! I am actually quite surprised at how easy the transition was. This isn't to say there weren't any challenges–there most certainly were–but this was an amazing learning experience.
Hope you had fun and I've intrigued you somewhat with Rig the Dice I'm very excited to see everyone else's games!
Credits:
Dice 3D Model
Poker Chip 3D Model Dice Logo
Poker Chip 3D Model Dice Logo