Rigid Body

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About

Description

The main objective is to implement a simple rigid body simulation. Only one object will be simulated, a cube. It has to start at a random location, with a random orientation inside the simulation box. At the start, a random ascending force is applied to some random point within the cube (doesn’t have to be one of the cube’s vertices, necessarily). The other force in action is gravity.

Usage

Use the GUI to toggle settings.

Technology

C++ with OpenGL

Credits

Marc Molina - Lead Programmer

Joan Ginard - Programmer 

Platforms
Release date
Developer
Joan Ginard Mateo
Age rating
Not rated

System requirements for PC

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Rigid Body screenshot, image №2206353 - RAWG
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Last Modified: Oct 14, 2019

Where to buy

itch.io