Rigid Body
About
Description
The main objective is to implement a simple rigid body simulation. Only one object will be simulated, a cube. It has to start at a random location, with a random orientation inside the simulation box. At the start, a random ascending force is applied to some random point within the cube (doesn’t have to be one of the cube’s vertices, necessarily). The other force in action is gravity.
UsageUse the GUI to toggle settings.
TechnologyC++ with OpenGL
CreditsMarc Molina - Lead Programmer
Joan Ginard - Programmer
System requirements for PC
Last Modified: Oct 14, 2019
Where to buy
itch.io