R.I.P.D.: The Game reviews

Translated by
Microsoft from Deutsch
E.T on the Atari taught us that Games that underlie a Movie are just Crap. Now this Game is Average which makes me very sad, because that means the Movie is not very better. What exactly is R.I.P. D:The Game? Well a Story does not exist at the beginning, too bad I would have one: Once Ryan Reynolds the Ghost kills undead, it was enough. At Least they make the Mistake of not putting out a bad Game with a miserable Story. I have heard from some People, with enough Gold you can buy the Final Opponent free, impressive. Imagine you are standing At Super Mario bros. Before Bowser and he asks if you have 80 coins otherwise there is no Final Boss Fight. Now the Game is actually nothing more than a Third person horde shooter with 5 Waves. Here it means: Shoot everything, jump like a Bunny on speed and use one of 5 Skills that charge by killing, such as Capturing enemies, activating a Heilaura. Summoning a flying Gatlingun that fires at Enemies when positioned correctly. The Game doesn't explain the Skills at all, which is really sad, because I looked as stupid as Ryan in Green Lantern when I tried the stupid Thing and couldn't. After completing the Mission, you are allowed to spend the hard earned Money, it is called Salary. Upgrades, new Weapon, one-time Items for the Missions. Still not thrilled with the Game? Unfortunately, I don't either, because there are just too many shooter games that do better and most cost even less. I've been thinking for a long time, ha no that was lying, I'm not going to recommend it, although the Achievements are easy to get, they're only time consuming, the Game itself is boring and there's a lack of Creativity. Prefer to Play Space Marine, even that's actually a Crime.
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Translated by
Microsoft from Spain
Pros: (+) 3D Graphics Care. (+) Spanish Translation. (+) Steam Chrome. (+) Weapon-Upgrading System. (+) Co-op. (+) Menu. (+) Unlockable Content. (+) Reduced Mapping. Cons: (-) Game Mechanics. (-) Single Plaer System. (-) Animations and physics. (Deaths or Gólpes) (-) Shortage variety of enemies. (-) Reduced mechanics of difficulty. (-) Few maps. (-) Reduced Arsenal. (-) Translation Errors. Originally posted by Nemesis: To begin we must focus on the modeling are true to the film, but it remains the merit if compared with mechanics and animations (not included physical, because there is virtually no), you can only run or jump for a Side when an enemy approaches... Also do not believe that there is a great variety of enemies, but I would say almost null, there are 3 types of enemies, (Melé, range and curative) The variety is good at first, but when you play for a while you realize that you only have to kill one after another... That Yes, do not think that by doing heat shots are going to fall, in fact even if you empty a magazine. The difficulty is proportional to the number of enemies that drop, does not add IA or drop according to your statistics (custom). On the maps, it can be said that they are detailed and of reduced space, giving the possibility to the player to be constantly cornered and killing, seldom you will have time to do nothing, that is to say it looks for an intensity that perhaps at the beginning as finally Come back a little light. I Think the scarcity in this game is the fundamental pillar, since it affects; Maps, enemies, difficulty, PJ to choose (2) but also the arsenal... At startup, it has a striking menu, however when you go Explorandolo realizes that there is not much to urgetear. It should be taken into account that in view of the lack of "extension" of the game they tried to add "images" and "logos" related to the film. To finish I will say that I found mistranslations (meaningless sentences), spelling mistakes and the worst: untranslated words... Item: Punctuation: Graphic Design: 7/10 Gameplay: 4/10 Music: 5/10 Total Score: 5.3/10
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