Rise of Industry reviews

Translated by
Microsoft from Deutsch
Early Access Review Rise of Industry, is a not quite classic Economic Simulation with a lot of Charm, a Propensity for Detail and a very special Atmosphere. You could describe it as a successful Mix of Anno and Transport Tycoon. At the Booth of this Review, there are over 150 researchable Recipes, Products and Technologies in 14 different Categories. Among Them is a varied Variety from the Berry Farm to Blueberry cake and Apple Juice, from simple Tree to Office chair and high Quality books, from potato to Vodka, from crude oil to sealing Mass and from Ore to Refrigerator and radio, only To name some. The tech free has a Depth of four consecutive Levels, which as quality increases also become more expensive in Research (Running And Initial Costs). The basic Areas of research are Agriculture, natural Resources, light and Heavy Industry, as well as Logistics (yes, the Zeppelin has to be explored before it flies through the Skies). For Example, new Fruit Types for Growing on a Farm, increasing the Capacity of the Bearings and the Number of Fields or Building Bridges and Tunnels are being explored. The Country is divided into different Areas with different natural Resources, for which the Entrepreneur (Player) can gradually acquire the Building rights for sale. Each Area has a "Capital" with a growing Number of Inhabitants, whose Needs not only want to be met, but also grow steadily. But Beware, the Competition is not asleep, because the Opponents of Computers also have economic Interests. Here the old Adage applies: Competition stimulates business. Because without it would be boring ... City Growth depends on how well the Player can deliver the goods they need. Thus, a small sleepy Provincial Town becomes a modern Metropolis, where we are happy to present our Expanded Headquarters. The Goods are transported by truck by road, train by Rail, ship over rivers and on the Coast and the Zeppelin through the Air from A to B. The Game is currently in the "Early Access" Phase. On the Contrary to a beta version in which "only" bugs are fixed, new Content, Improvements and new Functions are added here on an ongoing basis. For Example, Terraforming has only recently been added. This sometimes allows you to see the Self-evident nature of Game functions from a different Angle and can at the same time witness the Progress of this Game. The Developer takes his Community very seriously and reads all the Posts and answers them very frequently. A lively Participation in the Forum can lead to your Own Suggestions For improvement or Ideas being incorporated into the Game as an Update. The Developer is the Author and the Players the Critic. By the Way, the updates are available on a regular basis. Finally, a few Words about the Graphic. You can all watch the various Screenshots and (ingame) videos. Personally, I find this Type of Graphics, which at first Glance are simple but on closer Inspection is very appealing. But I can also understand that she is not to everyone's Taste. Everyone has to decide that for themselves. With each new Update, there's something New to discover and I like the Direction in which the Game is evolving. I'm looking forward to the Day when the Game includes all the great Features that the Developer still has in store. But until then, a Lot of Goods still have to be produced, transported and brought to the Townspeople. Here we go...
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