Rise of Insanity reviews

Translated by
Microsoft from Deutsch
Product received for free Folgt our Curator page: GGC curations if you want to read more Reviews like this. Where is the Border between a Dream and Reality? Summary: Rise of Insanity is a successful horror adventure that deals with an interesting psychological Topic and offers eerie moments of shock. + Atmospheric + Graphics overall Good, atmospheric Lighting effects + Matching Music accompaniment and Soundscape + Creepy Ambience, very effective Shock moments + interesting Theme ... +/-... From which one could have got a little More out of +/-Few Puzzles with extremely low Difficulty +/-Game Time about 1.5 Hours +/-Speaker mediocrity-Rent towards the End Genretypical of its initial Appeal graphic: Technically, the Graphics no longer like on the Be up-to-date (but the VR support needs to be considered), but Rise of Insanity is well implemented visually. The atmospheric Lighting effects, which perfectly underline the uncanny Atmosphere of the Game, are particularly positive. Sound: From dreamy piano Sounds, lonely Violin music to the psychedelic gently of a Game Clock, the Sparingly used music background skillfully promotes the mood of the Game. The Sound Effects are just as apt. Only the (English) Speakers could present their Texts a little more convincingly. Plot: The Plot of Rise of Insanity cuts to a very interesting Subject, but of course it's not completely new. You might have made a little more of it, too, because in the End the Bland feeling remains that the Narrative of the Backstory (s) has fallen almost a little short. Rise of Insanity, however, manages to maintain the Player's Curiosity To the End and thus the Motivation. The Dissolution, while not entirely unpredictable, is likely to surprise one or the other. Gameplay: Rise of Insanity is a Mix of "Walking Simulator" and "Adventure-Light," it doesn't include any action elements. The Player moves through a small Number of Locations and (alpine) dreamscapes, selects objects that have to do directly and indirectly with the Story and occasionally solves a slight Puzzle. Those who love complex Puzzles don't get their Money's worth here, but no unnecessarily tricky Passages hinder the Flow of games. Creepy Factor: For a Game like this, where there are neither difficult tasks to solve nor dangers to eliminate, the Atmosphere is one of the most important Factors and here Rise of Insanity can score properly. The Horror Factor is created not only by the purposefully used shock passages, of which there are also plenty, but also by a permanent Tugging at the Player's Psyche, a constant Tension and Expectation. Unfortunately, this Kind of Horror Game usually also has the Disadvantage that the initial Thrill-and thus the Appeal-soon subsides. Game Time: The End comes quite quickly. In about 100 Minutes of Play you saw and experienced everything. This isn't necessarily a Disadvantage, though, because "in brevity lies the Seasoning" and Rise of Insanity ends before it starts to get boring. Recommendation: Recommended, especially for Friends of the Greeting and even more so considering the low Fixed full Price.
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