Rise Out
About
WIP game for the Godot Wild Jam #45
Fullscreen recommended
NOTE: for some reason the outline shader doesn't work in the web version, so things don't look quite as nice. Sorry :(
Click here for a demo playlist
Short credits:
- Absolutely amazing sounds/music from PMSFX and Freesound:
- https://freesound.org/people/Nox_Sound/sounds/612664/
- Some code based on Gonkee's Godot tutorials and source
- I learned a lot about 3D modelling from the classic donut tutorial and Imphenzia's low-poly modelling videos
This is a 3D parkour/platforming/grappling/uhhh... just general movement... fun game. If you like any of the following, this game may be for you:
- Interesting movement mechanics (the gravity whip in this game is quite unique)
- Goin' fast
- Fun games
- Sliding, grappling hooks, and/or flying
- Speedrunning
Most of the levels are underground, so it totally fits the theme. :D
Anyways, for those who want more detail before playing:
This game is about getting to the goal as fast (or with as much style) as possible. You have several tools at your disposal:
- Walking: BORING, next
- Jumping: ok, well, pretty normal
- Sliding: build speed when going downhill (and maintain it for a while on flat surfaces), with responsive steering. Just don't go too fast and fly off a curve into the void ;)
- Grappling hook: a medium-range grappling hook that lets you swing around on anything you want (yep, literally everything is grapple-able). The reel-in and reel-out are powerful enough to launch you pretty far if you use them right.
- Gravity Whip: the unique element of this game. The gravity whip has two modes of operation:
- Attractor (middle mouse button): if aimed at a static object, you'll get a big burst of speed in the direction you're facing; if aimed at a moving object, it'll be pulled towards you
- Dragger (right mouse button): if aimed at a static object, you'll be pushed opposite the direction you look (so, look down to launch upwards); if aimed at an object, it'll be dragged around to wherever you look
If you master these mechanics, you'll be able to move very freely in all 3 dimensions. To help get you there, or just to play around, I built a "skatepark" level for experimentation. :)
BASIC INSTRUCTIONS:- Move with WASD
- Aim with mouse
- Jump with space
- Slide with ctrl
- Fire grapple with left mouse button (LMB)
- Reel in with Q and out with E
- Activate gravity whip with RMB/MMB
- RMB: attach to surface (or object) and pull in the direction you look
- MMB: pull object towards you, or you towards surface
- Misc keybinds:
- R to respawn at last checkpoint
- F to toggle flashlight
- H to toggle HUD
- `~ to reset level
- F11 to toggle fullscreen
- More levels
- Expand the tutorials to include more practice with each tool before the next one is introduced
- High score (best time) tracker with three modes, each tracking scores separately:
- Checkpoints required (in any order)
- Checkpoints required (in level's order)
- Checkpoints not required
- OOB killbox