Translated by
Microsoft from Russian
Microsoft from Russian
* Decided to move my review here, not to scare people links. The Original article here: Kanobu [kanobu.ru] * From The poem in the game Developers Triple Town themselves do not really know how to describe their new game. They say that it is a kind of puzzle with elements of RPG, diluted with humor and cute graphics. At first glance, Road Not Taken seems like this, quite innocent, but is it?
Road Not Taken-a game of the genre of "bagel" in which you had the opportunity to play the role of a mystical forester, came from nowhere in a constantly snowy town.
Immediately After arrival you will learn that every year children gather in the forest in search of berries, but not all return back. And you are entrusted with a responsible mission-the rescue of stray children in the forest.
It would Seem that there is nothing complicated, but it is only at first sight.
A fifteen-year career awaits you Ahead. One year is one level.
Each next year will be more and more difficult: lost children will become more, Burans will go more often, and energy will be lost faster (about it later).
It is not necessary to Save all children, but it is desirable. For The mayor of the city, who gave you this mission, will be quite enough and half, but do not forget that the reward you will get too defective.
Children Themselves tend to lie curled up in the most secluded places on the map, and most often close to a dangerous subject.
Every New Year The forest is generated randomly, adding something new and removing the old. It is a chess board with many different items on it. Each such location has branching, but the passages are blocked. To open them, you need to put some certain items next to each other, which sometimes happens not immediately.
Our Forester works on energy, which is also his life.
You can move almost all the objects located on the map with the help of levitation.
Lifting and throwing things does not spend your energy, but if you move with it, you will lose each step on 1 unit of Energy and, accordingly, life.
In the city you can meet a couple of people and even make them your friends. If you talk to them, you'll get something valuable as a gift.
If you give them one of the game currencies (coin, berry, rice, rabbit), they will be able to share with you advice, a new crafting or some mascot, which greatly facilitate your life.
Every year The inhabitants will be replaced by their descendants, accordingly will change their character and habits, and you will have to build relationships again. But It's not that simple. If you pay a lot of attention to one person, the other will be jealous and avoid you, so you have to keep a certain balance.
Moreover, in the city is our, roughly speaking, base, namely the house, which stores our mascots, souvenirs, all sorts of awards and a cat.
After Each death you will appear at your base, or rather, you are already new.
And keep in mind, all the talismans that were on you before you died, disappear, and they have no return.
As you probably guessed, the game has Kraft, and it has a very strong effect on the gameplay.
For Example, to open a passage, you need a certain object, but to get it, you need to connect a couple of other items, which, in turn, also need to create.
Also, some crafting can make your life much easier. Combining 4 Ghosts We get an axe, if we apply this axe to the tree-we get a log, and already crossed two of these logs together-we get a bonfire, which in due time will allow you to move with the object, without wasting energy.
The game has 200 different crafting, but the developers assure us that this is not the limit. All sorts of combinations of items you can find in a special diary, as well as their description.
In General, Spry Fox was a pretty beautiful and cute indie game with a bunch of adorable creatures and interesting gameplay. However, all this monotony soon bored, and after opening at least half of the krafts you just do not want to spend more time on it, and even more to pass all several times.
Translated by
Microsoft from Swedish
Microsoft from Swedish
The game is well made but the controls are extremely frustrating. You're supposed to move stuff around to solve puzzles but it just keeps throwing them away in the wrong direction.
I'm gonna give it a few more moments of play to see if it's just a matter of getting used to, but my initial feeling is frustration instead of enjoyment
Please see this page for help with throwing in the correct direction: https://spryfox.zendesk.com/hc/en-us/articles/223751527-Throwing-Tutorial-and-FAQs-RNT- .