Robbuzzle

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About

It started as a freelance project, but the start up I was making this game  for failed to take off. 
It is a remake of Mekorama. I loved making this game. It was the most challenging project I worked on. I made a level designer for this game. The main purpose of working on this project was demonstrating my programming skills.

How I made this:

The biggest challenge in the game was level designer and pathfinding. Unity's built in pathfinding was not an option because, it works as baked mesh. and this game needed a pathfinding solution that would work with always changing  paths. So, I programmed it in the level builder. 

This is a grid based game, So, all tiles that have no tile on top of them have a pathfinding node on top of them. The level builder connects all neighboring nodes. and creates a pathfinding mesh. 

When a player moves a tile while playing the game. The node on top of where the tile was before is deleted and a new node is created where the tile is moved and is connected to its neighboring tile nodes.

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Developer
Nouman Waheed
Age rating
Not rated

System requirements for PC

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Robbuzzle screenshot, image №2758308 - RAWG
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Last Modified: Mar 15, 2021

Where to buy

itch.io