Roche Fusion reviews

Translated by
Microsoft from French
Developed by Amulware, Roche fusion offers us its Shmup, a game that wants to be modern in its realization and "old school" in its gameplay while remaining innovative: let's see it closer... Pew! My last experiences in this field were "R-type" and "Parodius" as much as saying that it is a kind of game that I had completely forgotten. That's why during this test I transpired with big drops, shouted, to finally retry the nose glued to the screen and the knife between the teeth. This little Roche fusion I liked very much, especially in co-op, I who is not used to it. What I liked about this game? Well, I'll tell you: first of all, aesthetics: it's beautiful and full of flashy effects, lasers and neon lights, a true Odyssey for the retina. But we are not mistaken the realization is very modern; for example the interface of the game pitching in symbiosis with the movements of your ship which makes the battle very immersive, the effects of deflagration of enemy attacks are as many Fireworks exploding in a broom of multicolored flowers and Deadly. The game is rich in music with varied and hostile rhythms well diversified, no redundancy for your ears, there also the work is neat. Ditto for the sound effects it farts in every way without you sticking the migraine. You will tell me then: "it's a well done Shmup and then! There's so much! "Precisely, it was without relying on the malice and inventiveness of Amulware that is sprinkling its title a pinch of rogue-like, indeed the enemies are random, out of question to memorize the patterns, you can make ten parts in a row you will never get the same configuration of enemies in front of you. PEW PEW! In addition, an XP bar used for your evolution sits at the top of your screen and when it is full you also randomly get a choice between three evolutions for your ship ranging from defensive shield to active/offensive powers in through utility bonuses. For example: you pass your first level and in the three choices that are available to you you have to take either a shield of energy that will make you stronger or a passive that will change your main shot by widening or multiplying it or even the possibility of generating a black hole in front of you that will suck up everything that is within its reach including you and your teammate if you are not careful but who will have the merit of cleaning the screen of any enemy presence. Let's say that when you pass a level you cross your fingers to fall on the improvements that you prefer, which makes the game all the harder because if you come across bonuses that you do not like the party can turn into a nightmare. Read the full test on game side story: http://www.gamesidestory.com/2015/02/14/gametest-roche-fusion-pc/
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