Rocketbirds 2 Evolution reviews

Translated by
Microsoft from Deutsch
Writing the following Review was certainly not easy for Me. But I would like to ask you as an Introduction a question: Do you know the feeling when you are convinced that a Game has such an abge ♥ ♥ t that it should also be reflected in the steam or other Reviews on the Internet, but somehow does not? We have this Case here-at least in my View only the Conclusion of www.darkstation.com has ensured that my Tone is roughly reflected. I picked up the first two Single-player levels of Rocketbirds 2 for About 40 minutes and finally banned the Thing from the Hard Drive with a bored breakaway of the Game. In doing so, I also asked myself whether I actually caught a bad Day today and the Unenthusiastic Threshold was set very high or I ... Ehm... No-the thing that made the first Part remember positively, I never found at any Point. Good-we have visible Improvements: 2D 3D graphics with lots of Cutscenes and several Weapons that we carry along, can upgrade seemingly according to info and exchange at any time in the Menu and a Side-kick that we need to open for Fire protection and occasional door opening. But unfortunately I found the Humor to be not igniscdly boring, the Conversations in the Cutscenes too long-winded (instead of Speeding here quickly, "Audiofile X Has to be played at the End, then 2 Seconds of Rest and only then is the other person allowed to talk" -Moments that simply take the Flow and let me skip the otherwise certainly entertaining Scenes) and the redudante Comrades in the Levels just slumhing. I run here through countless totally generic Rooms, which sometimes have their exits At the top left, at the bottom right, at the Top left or at the top right-and could not have been designed more interchangeably from the background as well as the Ideas. I meet enemies who trigger the Mini-alarm at lightning Speed, seal the Room and Summon Reinforcements-I all pop them off and it goes on to the next Room. I then do this felt Drölfzig Trillionarden Times and I am pleased not to guarantee any Branch that the Levels of outlying Muni NOTHING of interest and to let me remember Metroidvania schemes thanks to the Map that seems quite large and open here and there, Tuddly, keep no Upgrades hidden. Every now and then I have to remotely control enemies or Put companions on Switches so I can gobble through a previously blocking Door. The Guys from "New World Revolution" save nothing more with their very memorable Soundtrack from the first Part, which, however, did not really come Into Its own here except in the Menu not in the Game (in the first two Levels). No Idea if that's still changing and I just remember the OST more "present" at the first Part, but although Rocketbirds makes the Level of Difficulty more bearable, the Gameplay is just the purest waste Of time for me thanks to ingenuity. I prefer Axiom Verge Or rather: Sit down to Owlboy.
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