Rockin' Horse

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My submission for Ludum Dare 41: Combine 2 incompatible genres. A rhythm racing game with a blend of medieval and techno aesthetics.

Tapping on beats 1 and 3 makes your hoverhorse gain acceleration but lose turning controls (this spawns a blue cone around you). Tapping on beats 2 and 4 makes you turn faster but lose speed (yellow cone). If you pick up a flagon o' nitrous oxide, then you can tap to every eighth beat to activate boost to increase both speed and turning (white cone). If you miss a note (or don't press at all), you lose both speed and control.

CONTROLS:

W - Apply Thrust

A and D - Turn left and right, respectively

ENTER - Tap to keep the beat

ESCAPE - Exit

RESOURCES USED:

Unity 3D

FL Studio 12

Blender

The font style Lucida Handwriting

NOTES:

Since this game is rhythm-based, it is important to have a high frame rate to accurately check your input. If the game feels sluggish, try decreasing the screen size.

The final code uses a small timing offset due to input lag from the testing computer. If you find the game doesn't register your beats, please let me know so I can fix it.

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Developer
NickHenley
Age rating
Not rated

System requirements for PC

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Last Modified: Jan 9, 2019

Where to buy

itch.io