ROGUS - Kingdom of The Lost Souls reviews

Translated by
Microsoft from French
Frankly, the game does not deserve intrinsically speaking a bad note. The pixel-art is cute, the little story that launches the pitch is stuffed with easy humor, and it is very demanding. In addition, its developer is friendly as everything and listening to the players. The problem is that it does not offer much more than a Flash game, so much so that I made the rounds in less than 2 hours (and a complete completion of steam successes to the key, a little personal pleasure in addition when one is success Hunter). For a runner, it must be said that it is very violent. This is not a judgement, it is indeed very addictive once caught in the game. Indeed, the enemies that appear on your right can throw projectiles that arrive at the speed of sound-what you can do also at the same time, I recommend the mouse to aim quickly-and the shield that activates in click the right is discharged in 2 seconds. If the sword allows to execute the mobs that dare to rub against you (attention, it's one-shot if they touch you, runner obliges), you have 4 spells to compose among 6 available. So we count the fireball mentioned above, but also a spell that neutralizes all enemies on the screen (asks to channel, beware), a dive attack to perform during a jump and finally 3 "panic buttons"; The transformation into treant is a godlike equivalent way giant mushroom of the universe of Mario, the rat allows to be longer invulnerable at the price of the offensive and the wings allow to have an unlimited flight. And all this is subject to little something close to cool down and/or a little ' consumption ' of the score. http://steamcommunity.com/sharedfiles/filedetails/?id=592982941 not in fact the boredom is that it offers nothing else, only scoring. You'll tell me, it's the runner. Yes, but for example Canabalt offers plethora of game modes, a leaderboard and a slightly more varied soundtrack. Likewise, BIT. TRIP runner and his successor strive to add new elements in the construction of levels, a campaign mode, various environments and enemies... In short something other than simple chasms and a landscape in scrolling repetitive. http://steamcommunity.com/sharedfiles/filedetails/?id=592981311 let's talk scoring. The system is to my liking too weak. Indeed, it hardly rewards the time spent in the game, in other words the endurance-the own of Canabalt and run or die that gratify the number of kilometers traveled. Sacrilege! How to scorer then? By doing kill combos. And what is damaging is that you depend on the RNG of the scrolling to hope to fall on a group of zombies. Add to that that in any case it will take all the slay to survive, it comes back to an arbitrary and random system: it is possible to beat his previous score made in 2 minutes in 30 only if the generation of the level was generous at the start! http://steamcommunity.com/sharedfiles/filedetails/?id=592980829 why I recommend it even though? Well, if you've done the rounds of the steam catalog runners, and the game goes down around the euro, it will know to be a big trouble breaker the time of an evening, or when your multiplayer game is struggling to find a part – to type a rotten matchmaking just e after, it's well known, GG RIOT. Come on Irondrop Studios, you can do even better! :) This review is also available on game side story [www.gamesidestory.com]
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