Roll 'n' Die
About
A physics-based shooter which was produced within 48 hours for the GMTK 2022 game jam. Roll around as a d6, with mouse-controlled movement, blasting through casino cards and chips. The player is armed to the teeth and must roll themselves to determine which weapon is activated. Each face on the player's dice corresponds to a powerful weapon which will send you flying backwards.
ThemeMango Mob decided early on to model the player as a d6 and had multiple iterations, such as changing the camera and game setting. We originally had an orthographic toybox idea which changed due to internal feedback.
Left click: Fire selected weapon.
Right click: Pull the player character towards the cursor.
Dice Face WeaponsMagnum (High Damage, Single Shot)
Double Barrel Shotgun (Low Damage, Wide Spread, A lot of bullets)
Burst Gun (Low Damage, Triple Shot)
Boxing Box (Melee Range, Heal, 1 hit KO)
Cluster Grenade Launcher (Wide Spread, AOE)
Rail Gun (Piercing, High Damage)
Enemies- Cards: Melee enemies who focus on trapping the player.
- Chips: Ranged enemies who focus on hitting a slow player.
- Michael Jordan - Scene/Menu Gameplay and Enemy AI
- William De Beer - Player Gameplay and Player Systems
- Fiona Cheung - UI
- Peter Nguyen - Laser VFX (Taken from a prior project)
- Roger Painting - Environment assets and Level Design
- Sabrina Li - Gun Textures
- William Lawrence - Player, Gun and Enemy Models/Animations
Main menu music by: LIBRE KOPYA No Copyright
Game music by: Silverman Sound Studios
Sound effects by Freesound.com and ZapSplat.com